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Why not use Texture Atlases so there will be hundreds of times less textures? This will help performance too
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**Describe the bug**
When attempting to run Supercell-WX the app crashes with a segmentation fault and the core is dumped. The application did not crash with the previous version. (v0.4.5)
**To Re…
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IMO, the way we generate atlases is flawed and wrongly encourages using atlas indices. This is particularly apparent when dealing with sprite animations: have an atlas with two sprite-sheets (gabe and…
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I read the wiki to try and add compatibility for modded biomes (terrafirmacraft) and there are still question marks, is there something I don't understand ?
`assets/tfc/atlas/biome/plains.json` :
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Sorry for bad English, I use a translator:)
**Bug description **.
Incorrect node rendering with texture created from render target on defold release build (html5b android)
**Replay **.
Steps to re…
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Current texture atlas generation creates same section size for each texture as image
![image](https://github.com/M3-org/CharacterStudio/assets/1117257/f99f9f99-eeb3-4dce-ae77-6b9bf314103a)
But s…
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this is the one feature that's missing from almost everything but Flywheel and it deeply frustrates me.
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The included atlas demonstrates only the hotspoting abilities of DreamUV, but we also have trim tool, box mapping etc. now.
Maybe the user community could create some more demonstration and learning …
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### Issue Checklist
- [ ] I have properly named the enhancement
- [x] I have checked the issues/discussions pages to see if the enhancement has been previously suggested
### What is your sugges…
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[22:51:02] [Worker-ResourceReload-0/WARN]:Unable to load model: 'botanicpledge:item/non_gui_model_predicates/yggdrasilsteel_katana_none' referenced from: botanicpledge:yggdrasilsteel_katana#inventory:…