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I was trying to understand how resource descriptors work on the low level (especially in the context of this [very informative blog post](https://www.gfxstrand.net/faith/blog/2022/08/descriptors-are-h…
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Bindless is quite messy in every api, so need to design nice top-level api with reasonable underlying implementation.
#### GLSL
GLSL is main language in Tempest, so dedicated section is must. GLSL…
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Histogram refinement results in https://github.com/Ashwani21/Local-texture-descriptors are very promising.
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Histogram refinement results in https://github.com/Ashwani21/Local-texture-descriptors are very promising.
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Histogram refinement results in https://github.com/Ashwani21/Local-texture-descriptors are very promising.
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Said error message spams the log on 2021.3.32f1. I fixed in a fork by adding said parameters to the render texture descriptors. I can create a PR if I you give me rights.
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Histogram refinement results in https://github.com/Ashwani21/Local-texture-descriptors are very promising.
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`VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` descriptors should use shader framebuffer fetch, when it is available on the platform, using `color(m)` within the shader, instead of `setFragmentTexture:`, becau…
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Today, there's no way to do "reflection" on an object to see what descriptor it was created with (or what the results of defaulting were, or see what fields were obeyed), with a few exceptions: `GPUDe…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Tested Build
1237
### Android Version
12
### SoC type
Snapdragon
### Device GSMArena link…