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See https://github.com/DGriffin91/bevy_mod_mipmap_generator for prior work.
Note that supporting Glbs requires unpacking them into Gltfs and extras, applying the mipmap generation, and then repacking …
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### Your question
**Description:**
After updating my Mac system to Sonoma 14, I encountered a problem with ComfyUI. Regardless of the parameters, sampler, and scheduler combinations I use, the gener…
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Firstly, it's very kind of your team to release the code.
In the run part of the README file, you mention, "Then, you can generate texture with the following code: ./bash/{sh_file_name}". However, wh…
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Generating a texture Atlas for a series of Textures.
```cpp
#include
#include
#include
#include
#include
#include
#include
#include
// Helper function to check if the file has a .p…
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Hi, thank you for your excellent work.
I used TexPainter to generate textures for the building LoD (level of detail) model of the building, and found that the results were not ideal, for example, the…
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Hello, thank you for sharing your work. I have a few questions on your model. My first question is that does your model output obj file?
And my second question is that does your model generate textu…
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When importing custom clothings from Make human, there are some PNGs that i found that are not formatted in your expected format. When the import algorithm hits one of these it can hang.
`eneratin…
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## Bevy version
0.14.1
## Relevant system information
Tested on:
- Windows 10
- Linux (Ubuntu)
## What you did
Ran the [hot_asset_reloading](https://github.com/bevyengine/bevy/blob/…
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### Description
Currently Albedo and Normal Textures for terrain Materials only allow Image and Compressed Image textures.
This makes sense for Quick Art Prototyping from Within Godot, whilst also…
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# Baked Texture Generation
A technical chapter detailing a technique of handling baked texture generation in artist driven environments.
[https://alain.xyz/research/baked-texture-generation](https:/…