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Is there an easy customizable way to generate structures out of voxels in blocky terrain like buildings, dungeons, towns, etc?
I've been looking at the generators and not sure if the way trees are ma…
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- Kingdom Overview screen, Heroes Overview and Towns/Castles Overview screens, wrong horizontal position of column titles
- Kingdom Overview screen, Towns/Castles Overview screen, wrong horizontal an…
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## Version of OpenTTD
pr8680, related to change in pr8566
## Expected result
When placing towns in the scenario editor, you'd want to be able to change what townnames you're using. This used to b…
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## Version of OpenTTD
OpenTTD 1.10.0 (Maybe also older or newer ...)
## Expected result
The ability to create thousands of cities or towns , just like other game countries.
## Actual resul…
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Junction City: https://www.openstreetmap.org/#map=15/33.0145/-92.7249
El Dorado: https://www.openstreetmap.org/#map=15/33.2031/-92.6670
Taylor: https://www.openstreetmap.org/#map=15/33.0985/-93.4660…
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Most Places still lack name generators, so the only way to create a blacksmith (for instance) is `blacksmith named Blah`. The only Place that currently has a generator is the Inn.
Existing implemen…
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Does the generator support[ field reference property](http://docs.sencha.com/extjs/6.2.1/modern/Ext.data.schema.Reference.html)?
```
name : "townId",
type : "int",
reference: {
…
lujop updated
7 years ago
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The current tavern menu pulls a handful of items from a premade list of foods.
Instead setup the tavern menu to pull from a list of randomly generated foods. The menu should have a number of items …
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Howdy! Just wanted to make myself known- I develop [Eigengraus Generator](https://eigengrausgenerator.com), an [MIT licensed](https://github.com/ryceg/Eigengrau-s-Essential-Establishment-Generator/) t…
ryceg updated
3 years ago
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Hi,
I've tried compiling [MinchinWeb's Random Town Name Generator](https://www.tt-forums.net/viewtopic.php?t=53579) from source and while it seemed like the "not enough random bits for town name gene…