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### Describe the project you are working on
A traditional roguelike where I plan to have dungeon generation similar to something like Zorbus: https://dungeon.zorbus.net/ . There is a list of specif…
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### Feature Description
If I'm using the instant search and select "Rogue-like", I have the options to narrow my search down by other tags, or exclude some. However, if I wanted to get a list of al…
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It would be good to have a way to implement experience levels in the game (for more traditional RPG roguelikes).
See [wiki page](https://github.com/LambdaHack/LambdaHack/wiki/Experience-levels) for…
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**Core Concept/Theory**
Create a 32x32px tilemap for a top-down view roguelike game set in a cyberpunk-inspired world. The tilemap should feature a low-detail, retro aesthetic reminiscent of classi…
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Traditional roguelike game with pixel-art graphics and simple interface
3.2k stars on their [GitHub repo](https://github.com/watabou/pixel-dungeon)
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At the moment, the error display for too small of a screen is not always drawn correctly.
I think at the moment, the whole thing blows up if the screen's width is less than the error message.
Th…
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Gui.cs isn't good enough and has very little documentation.
SadConsole is based on MonoGame, has lots of documentation and is actively developed.
libtcod is the "roguelike library", writing a .…
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Hi, in https://github.com/ScottBurger/going_rogue_podcast/wiki/What-is-a-roguelike-database there are no roguelike definitions before 2008 (unless counting the great article by Slash about historical …
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### Package name
sotw
### Package homepage
https://github.com/prolog/shadow-of-the-wyrm
### Description
Shadow of the Wyrm is a single player, traditional roguelike. You play a shipwrecked advent…
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### Describe the project you are working on
Related to this PR: https://github.com/godotengine/godot/pull/95826. I am making a traditional 2D Roguelike similar to TOME, Caves of Qud, Quasimorph, or Z…