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I recently updated to the newest release in my project and all of my graphs using Defined Events started throwing errors in build only (they work when played in editor still).
Here's more informati…
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### Describe the bug
The readme claims that this repo can be used in Unity (the game engine, I'm assuming). However, this is not the case (tested in 2020.3). This repo uses the 'init' keyword for pro…
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We would be happy if we could use Vuforia in our Flutter applications.
As far as I know, we already have the Android SDK and iOS SDK. Having a Flutter SDK should not be that much challenging. We ca…
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# Issue Template
**Summary**
Research existing Freecell implementations in various languages (e.g., Unity, JavaScript) to identify design patterns, architecture, and UI/UX techniques relevant to…
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After stating a connection like this:
```csharp
_netClient = new NetManager(this)
{
UnconnectedMessagesEnabled = false,
UpdateTime = 15,
…
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Hi Guys,
so I do this tutorial and it's great job. Now i try to isolate this code in a module in my app, and I tryed to create a module(Framework in iOS). So in this point I blocked, because I hav…
pjcau updated
5 years ago
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Did not find header 'UnityFramework.h' in framework 'UnityFramework' (loaded from '/Users/xuzhenwen/Library/Developer/Xcode/DerivedData/Unity-iPhone-gepfrkdfdhlqcedxzzpokydosmec/Build/Products/Release…
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I have follow the steps to create a framework.
Then i open an objective-c project and embedded the framework.
I am not able to place this line "unity_init(CommandLine.argc, CommandLine.unsafeArgv);"…
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I tried to use your framework(netstandard 2.1) in a unity mod. The mod is compiled and loaded at runtime.
The mod is compiled with "allow unsafe code" on Windows.
Framework version:
- 3.0.0-pre…
inmny updated
1 month ago
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### MAX Plugin Version
8.0.1
### Unity Version
2022.3.36f1
### Device/Platform Info
iOS
### Current Behavior
When try build - got errors
`Undefined symbols for architecture arm64:
"_GADAdLo…