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Need someone with the right skillset that can port the GC/WII Emulator "Dolphin" to UWP (Universal Windows Platform)
This would allow Dolphin to run on Xbox One via Dev Mode as well as other "UWP" de…
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Does the plugin works on Windows 8.1 universal platform? I tried adding and running the project, but it doesn't work. When I tap on a button, it hangs the device. I have to remove the battery to make …
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Hi,
Could you help me this running on Windows Universal platform. I need it to work on Mixed reality headsets. I only get black sphere when I run the app.
On oculus headset as ordinary windows …
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### Summary
While attempting to build google/benchmark with cmake for a Windows UWP (Universal Windows Platform) target the following errors can be observed.
![error](https://user-images.githubuse…
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The build on windows fails due to electron package for Windows universal is not found:
> • packaging platform=win32 arch=universal electron=29.1.6 appOutDir=release\0.1.0\win-universal-unpa…
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A lot of platforms, like microsoft failed universal windows platform does not support C++ standard library correctly. Is that treated as a freestanding environment or a hosted? Or we need some new cat…
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I was able to modify the code to run on UWP, but the shader won't run. Amazed since Windows 10 is by definition a dx11 machine minimum. Please fix. It's a huge revenue stream we are missing if we can'…
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Neither the current Lumia Imaging nuget package nor any of these samples work from within a Universal Windows Project in written in C++
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So recently - Microsoft announced that every retail Xbox one console can be turned into a developer kit. [Source](http://www.polygon.com/2016/3/30/11318568/xbox-one-dev-kit)
That said - Would it be p…
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Any way to resolve this? Is there a way to also support .NET Core?
Package Pose 1.2.0 is not compatible with uap10.0.10240 (UAP,Version=v10.0.10240) / win10-x86-aot. Package Pose 1.2.0 supports: ne…