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### For?
S&Box, Other
### What can't you do?
Currently there isn't a way to change the shading model out of the box. There really should be such a away so users can make unlit shaders.
##…
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https://github.com/user-attachments/assets/e4b0cd38-07ca-4d65-814b-afebfd662ed9
Replicable bug where paper is left unlit.
Steps to reproduce:
- Initial click on paper to raise/start animation…
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### Describe the bug
It seems like tone mapping is always applied, even if it's commented out in `ColorGrading.shader` -- and the debug views also seem to receive tone mapping.
### To Reproduce…
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add new vertex tangent input for HDRP Unlit
check syntax
Renamed vertex to positionOS
Renamed ase_normal to normalOS
Renamed ase_tangent to tangentOS
Renamed clipPos to positionCS
Renamed wor…
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## Description
SS13:
![image](https://github.com/space-wizards/space-station-14/assets/78941145/58304ccd-bf98-498f-80f5-3b904142ab0e)
SS14:
![image](https://github.com/space-wizards/space-station-…
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![Screenshot 2024-07-20 030739](https://github.com/user-attachments/assets/acc2ca17-8f6f-463a-baaa-1711780f33d5)
![Screenshot 2024-07-20 030826](https://github.com/user-attachments/assets/223e03a4-…
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## Proposal
The current equivalence operator (operator==) will fail if:
1. The order of attributes for an element differs
2. The order of children differs
This is the desired logic.
Howe…
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The Brackets generated by custom expression can cause compilation errors, even if they should not contribute to anything:
![image](https://github.com/AmplifyCreations/AmplifyShaderEditor-Feedback/ass…
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When trying to make the packaging of the project in UE 5.4, I get an error when cooking the material that prevents me from continuing the process.
UATHelper: Packaging (Android (ASTC)): LogInit: Di…
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Light Attenuation x Light Color
user reported:
--- ase v1.9.4.4
--- URP 2022.3.30
![image](https://github.com/AmplifyCreations/AmplifyShaderEditor-Feedback/assets/47288655/31bbf977-d29f-466…