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I have a file with multiple vertex shaders, like this:
``` wgsl
struct VertexInput {
@location(0) position: vec3f,
};
struct InstanceInput {
@location(1) position: vec3f,
};
@verte…
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I am currently trying to use `encase` with `wgpu`, but got a bit confused when I tried to use it for vertex buffers.
As far as I could tell, the only difference between [`StorageBuffer`](https://do…
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Need to switch from current system to vertex buffers
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There exist a number of devices whose OpenGLES drivers do not support SSBOs or image uniforms in vertex and fragment stages.
The current Compatibility mode proposal states that the maxStorageBuffe…
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In #975, we implemented asynchronous RHI texture creation after discovering the [RHIAsyncCreateTexture2D](https://docs.unrealengine.com/4.26/en-US/API/Runtime/RHI/RHIAsyncCreateTexture2D/) function in…
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Look at putting the different VetexData (position, color, entity ID...) into seperate buffers.
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It would be nice to view the vertex buffers used for rendering. Ideally both pre and post vertex, geometry and tessellation shaders. Windows PIX allows for something along those lines, docs are at
ht…
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### Describe the bug
![image](https://github.com/user-attachments/assets/0141055e-5c8b-4915-b7d9-54b464f615c2)
# Player Info
Allows script access: true
Renderer: wgpu
Adapter Backend: Gl
A…
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### Describe what you were doing
I've tried to save the file from app
The file I was interacting with: https://disk.yandex.ru/d/4vz2mSeiOQujcA
### What does the crash message say?
panicked…
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### Describe the bug
The pattern that's supposed to be crafted on page one, isn't supposed to result in a blank paper on the finalised "unfolding" screen:
![Screenshot 2024-07-28 at 02-35-05 Paper…