-
This happens in quite a lot of songs I have tried. _Iridion II_, _The SpongeBob SquarePants Movie_ and _Camp Lazlo: Leaky Lake Games_ have vibrato accuracy issues, and there are more titles that are a…
-
- [ ] In "intro", instrument #40's volume envelope loop plays faster than it should compared to playback on the GBA
- [x] Both "title" and "gallery" fail to load due to inaccurate wave parameter map …
-
I've extracted the models from the release files and uploaded them to Huggingface. You can use these models without needing to install `zstd`.
> I checked the licenses, and most models are under th…
-
An important feature imho,is vibrato: modulating the pitch with an LFO.
What are your thoughts on this?
I see 3 options:
- I can make a simple dedicated LFO for pitch, just like we have a dedic…
-
I believe there should be an element "vibrato" also:
This would be a change in note.mod:
<!ELEMENT ornaments
(((trill-mark | turn | delayed-turn | inverted-turn |
…
-
**Please, do not create duplicate issues**
### Actual behaviour
When singing a long note and singing a vibrato the game does not acknowledge it.
### Expected behaviour
When singing a lon…
-
![vocalset_tech_table](https://github.com/speech-team-korea/speech-team-korea.github.io/assets/114660053/9028ee23-9194-4acb-8620-ed59eb7631bf)
![COSIAN_tech_distribution](https://github.com/speech-te…
-
The example:
```
./run.sh allolib/external/Gamma/examples/effects/vibrato.cpp
```
does not run under allolib_playground on arm64 architecture. Produces these errors:
```
Undefined symbols …
-
so far only works with synth.mjs .. maybe the logic could be reused in sampler.mjs, modulating sampleRate instead of frequency?
-
Stumbled upn this when looking for a travel journal. Sounds awesome.