-
### Is your feature request related to a problem? Please describe.
Vive Focus 3 controllers currently map to generic standard controllers in Resonite, making them behave as Vive wand controllers. The…
-
I was wondering if there was a way to ignore tracking of controller and just track based off of an external tracker. An example use of this could be tracking a valve index controller without base stat…
-
## Description
Vive XR Elite controllers are no longer tracked in Steam VR, though hand tracking will move the controllers if enabled. When testing Quest 3, it's controllers track as normal on …
-
### Describe the issue.
I am using a quest pro in combination with Index controllers over Steam Link.
In most cases Resonite doesn't switch back to hand tracking after turning off the controllers.
…
-
Hello,
@niknarra and I are experiencing an issue with the VRControllerManager.js functionality in x3dom Version 1.8.3 (August 1, 2023). Specifically, the issue arises when attempting to integrate M…
-
**Describe the bug**
I am trying to find a way to reestablish a communication from a Vive Controller (or Vive Tracker) after it was turned off and on again. In the current state of *libsurvive* with …
-
String for vive controller are listed here: https://github.com/polygraphene/ALVR/blob/00c88fb6c3ae81c9380832723a70401ba06d7751/ALVR/ServerConfig.cs#L204
* [X] Vive controllers emulation mode (thank…
zmerp updated
3 weeks ago
-
Same rationale as https://github.com/IRL2/nanover-imd/issues/30 but I can't do it myself right now because of incompatibilities in my setup.
-
I would be very interested in being able to use the Vive controller as a remote controller, as with the space craft on the table in The Lab.
I already have the craft set up in the Unity Scene, contro…
-
Hi, dear team of FreePIE!
First of all - great job, you saved lots of money to so many people, very impressive!
My name is Boris and after recent Steam update I am no longer able to walk with ke…