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I'm working on a A-Frame project and would like to integrate with the new Vive trackers that are supposed to come out in the next few months (developers sign up has started).
Is there any reason that…
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### Is your feature request related to a problem? Please describe.
The vive trackers have pins on the bottom that can be used with various addons to extend the function of the trackers. Currently t…
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I am using a Vive Tracker mounted on a Vive Paddle with Valve Base Stations. They are Base Station 2's. I have added two extra base stations for a total of four, but that did not alleviate the probl…
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- hand tracker seems to lag slightly behind vive trackers.
- Maybe prioritize Ultraleap runtime?
- hands/arms seem to be slightly shorter than reality.
- Perhaps we can introduce an offset so…
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I apologize if this isn't the right place for this -- there are so many parties involved in this issue, I'm not sure where to go.
My issue is that I would like to use SteamVR_Behaviour_Pose with …
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Hi there,
I am currently working with a team, on a VR Project for the Dutch Police. We need to use the trackers as controllers to make the gun props we have, work in game. However it seems like the…
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So I've completed a 3d printable design for vive tracker mount on reverb g2 & the tracker seems to mount solid
![20210301_222528](https://user-images.githubusercontent.com/41151801/109575510-db4a99…
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At some point I'm going to need to query vive trackers' poses at each frame for capturing ML training data. I could do this using `backend_openxr_*`, but maybe vive tracker support could go into Stere…
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Hi,
Exploring Unity XR SDK, I've came across the following problem: one of my Vive trackers (`model_number: Vive Tracker MV, htcComposeTime: 2017-04-05 10:43:01.844000`) does not appear in the Inp…
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Hello,
Is it possible to set vive tracker as default input controller for all sessions of steamvr app to not change controller at each new launch of steamvr?
It would be nice to do this from code,…