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VIVE トラッカー(Ultimate)を位置・姿勢の計測装置として用いる方法
https://www.vive.com/jp/accessory/vive-ultimate-tracker/
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I was wondering if there was a way to ignore tracking of controller and just track based off of an external tracker. An example use of this could be tracking a valve index controller without base stat…
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This might sound absurd but I want to have the benefit of mix two tracking modules that can track certain things better. And vice versa:
Quest Pro's lower face tracking can track Nose Sneer, but ca…
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I'm working on a A-Frame project and would like to integrate with the new Vive trackers that are supposed to come out in the next few months (developers sign up has started).
Is there any reason that…
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### Is your feature request related to a problem? Please describe.
The vive trackers have pins on the bottom that can be used with various addons to extend the function of the trackers. Currently t…
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### Is your feature request related to a problem? Please describe.
The VIVE Full Face Tracker for the XR Series has been released, however, it lacks support for SRAnipal features. Additionally, both …
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### Describe the issue.
I am using a quest pro in combination with Index controllers over Steam Link.
In most cases Resonite doesn't switch back to hand tracking after turning off the controllers.
…
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I am using a Vive Tracker mounted on a Vive Paddle with Valve Base Stations. They are Base Station 2's. I have added two extra base stations for a total of four, but that did not alleviate the probl…
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![wtf1](https://github.com/benaclejames/VRCFaceTracking/assets/153441175/c2f4dbe8-1150-4e90-b560-60d94b672776)
![f1](https://github.com/benaclejames/VRCFaceTracking/assets/153441175/1514462d-6f21-4…
ghost updated
1 month ago
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- hand tracker seems to lag slightly behind vive trackers.
- Maybe prioritize Ultraleap runtime?
- hands/arms seem to be slightly shorter than reality.
- Perhaps we can introduce an offset so…