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- [ ] Configurable tile size
- [x] Terrain mesh culling
- Import architecture that generates mesh and foliage mask instead of linking textures manually
- [x] Foliage culling
- Individual textures…
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- [ ] Based on first voxel leaf hit, obtain the normal and fire a new ray using the normal's direction
- [ ] Collect the second hit color and write it to the texture
- [ ] If nothing is hit during…
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(Note: .m3d format has been deprecated, but the importer still works for some models so reporting problems for future reference)
### Overview
Latest M3D project supports voxels, but our old `m3d.h…
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Goal: restore the ability for users to opt-in for M3D model support, and be able to load as many available [sample models](https://bztsrc.gitlab.io/model3d/#models) as possible.
- [x] #5835
Ena…
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https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0073021
Currently, in `dwidenoise`, the reconstructed signal for a given voxel is determined exclusively by the reduced-rank PCA de…
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Currently, voxel size is passed as an argument to SNOW, meaning that once the network is extracted, it's not possible to easily rescale the output based on a different voxel size. It'd be handy if the…
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Given the conversation in #1209 I've had some thoughts on how we might be able to reconstruct light sources to create shadowmaps for maps that we don't have sources for, so I'm putting them here so th…
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[2024-10-21 09:36:33,704][INFO] - workflow: [('train', 1)], max: 24 epochs
[2024-10-21 09:36:33,704][INFO] - Checkpoints will be saved to /home/zpj/SparseOcc-main/SparseOcc-main/outputs/SparseOcc/2 b…
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What are the best tools? The best workflow?
* Blender and the remesh to voxels based on cubes?
* MagicaVoxels
* https://goxel.xyz/
* https://www.voxedit.io/
* VoxelShop: https://blackflux.com/n…
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Hi there,
I’m currently working with “intentional manipulated” CT data. This manipulation can cause voxel regions to appear unique. I would like the network to "reinterpret" these areas based on le…