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Hello there,
amazing work on the plugin, having a blast using it and it works like a charm!
I was wondering about scaling of collision shapes being considers when room scaling is non-uniformly, …
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Is there an easy customizable way to generate structures out of voxels in blocky terrain like buildings, dungeons, towns, etc?
I've been looking at the generators and not sure if the way trees are ma…
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I'm using ``VoxelGenerator.point_to_voxel()``, to get the voxelized points. But I fond the return value of coordinates out of range. Did I miss some procedure or wrong understanding the function? Plea…
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Hi.
If i just set in: void VoxelGeneratorGraph::generate_block(VoxelBlockRequest &input)
channel as color (channel = VoxelBuffer::CHANNEL_COLOR;)
and change:
**433** out_buffer.fill_area_f(air_sd…
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Step 1: Initial 3D rendering
- Define data structure to define which voxel is firing or selected or moused over
- Create a mesh / point / UV generator to map points, and have them be mappable to the…
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The idea of a Piece Generator is to allow for many pieces to be generated easily. Some ideas:
* Enumerate all pieces of a given size
* Enumerate all ways a piece could be split
* Split a single "main"…
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my trainning result with single gpu is like this
![image](https://user-images.githubusercontent.com/33319780/201667141-575cf44f-d8d7-4cab-8b8d-9ee258b82e8a.png)
but multi gpu training result is like…
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### What are you trying to do, and what do you expect to happen?
get a solid 60-144 fps my monitor is 144hz but i cant even get 60 or 30
### What happens instead?
geting 10-30 sometimes fps
on w…
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In the update log for version 1.3, it says: "VoxelMesherBlocky can be used with VoxelLodTerrain. Basic support: meshes scale with LOD and LOD>1 chunks have extra geometry to reduce cracks between LODs…
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Hi, If I want train it to detect multi classes, what should I change?
```
model: {
second: {
voxel_generator {
point_cloud_range : [0, -40, -3, 70.4, 40, 1]
# point_cloud_ran…