-
Let's start a thread of good voxel world inspiration
Sceat updated
1 month ago
-
When applicable, please describe your setup:
- Terrain type: voxelTerrain
- Mesher: voxelMesherTransvoxel
- Generator: voxel_generator_noise_2d_smooth.tres
- Stream: voxelStreamRegionFiles
- Scen…
-
Over on #685 it came up that @MGilleronFJ and @Zylann (are you the same person? I'm not sure, but both accounts replied to me) is considering removing texture weight painting, and replacing with an al…
-
**Is your feature request related to a problem? Please describe.**
It's rather difficult to consider having any kind of in-game AI when you're unable to _pathfind_ with it, a basic, even if rudimenta…
-
there is big gaps in voxel based terrain when using run time editing.
there might be some alignment problems with data in neighboring LOD
-
GDScript terrain is normal without any errors.
The terrain of "C #" is normal, but it keeps reporting errors.
C# code
```
using Godot;
public partial class MyVoxelGenerator : VoxelGenerator…
-
Would be nice if we could load/save voxel data and also manipulate it within the modelViewer
-
PS C:\Users\Shivam\Desktop\voxel 3d\mandaw_openworld-master> & C:/Users/Shivam/AppData/Local/Programs/Python/Python312/python.exe "c:/Users/Shivam/Desktop/voxel 3d/mandaw_openworld-master/main.py"
pa…
-
Hi,
I'm trying to generate a terrain of currently 64x64x64 blocks with some holes in it (3D Noise) and am running into some performance issues.
Since I'm trying to get a bite more comicy style l…
-
See https://github.com/openjournals/joss-reviews/issues/6983
> Hi @haider8645 I had a quick glance into the paper, and the statement of need doesn't really address why this package is needed in the…