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### Describe the bug
As I move my head around the arm IK appears jittery as I move my head around. The arms skinned model renderer is attached to the head.
### To Reproduce
1. IK something t…
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this litterally already exists, check the penguinmod extension gallery (it works for tw) and boot it up on a quest or whatever.
also, stop using chatgpt 💀
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It'd would be extremely useful for avatar creators(or world builders that somehow involve complex ik) if you could emulate the way vrchat does IK so you can use an avatar in unity and for example play…
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Would be really nice if we could test our avatars in unity with an IK similar to the one vrchat does and in VR so you can easily adjust avatar proportions and whatnot
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Als instructeur wil ik op de overzichtspagina mijn rooster inclusief details kunnen zien, zodat ik kan zien wanneer, hoe laat en aan wie ik mijn volgende rijles moet geven.
```[tasklist]
### Acceptat…
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This is my code in my page and ik works.
Still the Full Screen button doesn't work on a mobile device.
(e.g Iphone 7 IOS 11)
#container {width: 435px;height: 245px;}var div = document.getElemen…
webx2 updated
7 months ago
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HI Riqorm,
Your VR plugin is much better than the official one,Function is very good.
After the new studio version came out,The VR plugins have some problems,In the studio i can't grip the IK/FK bal…
OFFTI updated
6 years ago
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To use the arms, we are going to need some kind of Inverse Kinematics Solver. Currently, we are using the Lula IK Solver in Isaac Sim. Other options include MoveIt2 with ROS2, or implementing our own …
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Some components like VR IK and Execution Order are ignored by the Component Copier.
All object references in the newly copied Final IK components are linked to the original avatar.
If only FinalIK C…