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For some reason Unity doesn't render in VSync when using the mod. Maybe a missing connector or something?
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**Describe the bug**
Only when vsync is enabled there is 0.40 to 0.90% frame dropped attributed to network jitter when the framerate of the game on the host can't cap the requested framerate and star…
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Hello,
thank you for this excellent project!
I've noticed a problem, I never go over 60fps on the projects I've done with d2dlib. Is this a Direct2D limit, a d2dlib limit, or a problem with vertical…
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Hi,
i have a little issue , and i dont know what is the cause.
in my kernel i use 2DGraphics ;
when i use the vsync option, it is verry slow, like 1 FPS , even if i draw a single rectangle ; it s…
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Hi, what's the difference between allowing Vsync and allowing tearing?
I presume Vsync by itself doesn't allow tearing, even if tearing is allowed in config.
On the other hand, if Vsync is disab…
2mg updated
56 minutes ago
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IF you use vulkan mode on Linux, vsync gets stuck on. Turning it off in the settings does nothing.
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VSync (present mode FIFO) and even MAILBOX seem to not work on Linux. Using FIFO results in a fine app, until one tries to resize the window and it eventually hangs and reports a device lost. If anyon…
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Is there a way to limit the FPS without VSync?
With VSync looks jittery, or I might get the same jittery result with a normal limiter?
I have an Nvidia card, by the way, so I could try with other …
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### Issue Checklist
- [X] I have properly named my enhancement
- [ ] I have checked the Issues/Discussions pages to see if my enhancement has already been suggested
### What is your suggestion, and …
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Games like Mario 64 show tearing during gameplay. Can easily be avoided by enforcing Vsync globally for N64 emulation.
LilaQ updated
1 month ago