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Bugs to fix (should be optional toggle):
- [x] if you grind the rail towards the wall and hold grind, skater will align to wall in ground state instead of wallride
- [ ] occasionally skater instantl…
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Failing to build Wallride-ui-admin package
I have executed the ff: command for the initial setup and installation.
`mvn spring-boot:run -Pjar -Drun.jvmArguments="-Dwallride.home=file:wallride-hom…
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Now this patch fixes problem when doesn't work.
```
function touchstart(event) {
var touches = event.originalEvent.touches;
var touchedObject = touches[0].target;
if (touchedObject.nodeName=='…
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Hello,
In the last section in http://miromannino.github.io/Justified-Gallery/performance-tips/ is the information about the thumbnails automatically loaded by the browser, before Justified Gallery …
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### Describe the bug
Im creating a map and at this specific part, the wallride doesnt seem to spawn in until i warp again to that spot to load it.
Without testing the map too you are able to go to t…
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When we are going to do a wallride on the grid platform, it bugs with some nonsense images. I ask you to fix it, pls. It happens both the first time at the beginning of the map, and the second time th…
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Another known lingering issue that I just want to get documented here. The wallride/bonk collision detection is all kinds of messed up.
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I've documented the wallride/bonk behavior glitches, but I also wanted to document my old suggestions:
1) Make wallride be the default behavior, and allow Ness/Lucas to bonk with a Shield input.
2…
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Issue created by **Backflip#0497** on **April 26th, 2022, 13:28:14 GMT+02:00**
Map: [DM] CooN ft. AssiL - Brave
Issue: objects blocking part of the track (accepted to OT)
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Issue created by: Wolf_Pack
Map reported: Itoko v3 - Under The Moon
Issue: Too many shortcuts. You can skip every wallride and loop (and at least one ramp) (os a)
Date: 11/12/2020 06…