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I don't know if this is a hardware issuse or a driver issue but I noticed the same issue occuring in ET: Legacy (Wolfenstein: Enemy Territory) when using SDL2 as the audio backend. This might also be …
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Attempting to start a WASAPI capture with the default constructor returns an exception from hresult 0x8000FFFF, Catastrophic failure when called from a Windows service. Since the latest Windows 11 upd…
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## Motivation
Currently, if you want to use the WASAPI audio API, you have to pass the system samplerate, otherwise the Server refuses to boot. For example:
```
Requested sample rate 44100.00…
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After updating to a recent nih-plug commit (`b3038b458c35a620fbc07b65a7261693f6e68e0e`), I'm getting this right when running the standalone version of the basic template from https://github.com/robber…
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### Tested versions
4.x as of 1bffd6c73b44b85e5889f54e14b2193940cf5bb1
### System information
```
i686-w64-mingw32-gcc (GCC) 10-win32 20210110; x86_64-w64-mingw32-gcc (GCC) 10-posix 202101…
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### Tested versions
- Reproducible in godot 4.3 stable
### System information
Windows 11 Pro; godot 4.3-stable 4-Channel Microphone Array
### Issue description
trying to run the audio\mic_record …
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We recently received a report from a user who has encountered audio distortion and app crashes as a result of plugging/unplugging his headphones. He appears to have a somewhat rare audio setup where h…
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Hey everyone, thanks for your time.
Some users of my app reported they are having troubles, the app crashes after showing this message:
`RtApiWasapi::probeDeviceInfo: Unable to retrieve device …
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Even though I'm using a gpu build, inference is running on cpu/ram. I tried to tinker with parameters, but with no luck.
Log:
```
Godot Engine v4.3.stable.mono.official.77dcf97d8 - https://go…
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Would it be possible to add the WASAPI loopback as an input device on windows ?
Something like the implementation of audacity.
I was trying to send system audio over the network, but don't have…