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When I press create human it tells me that wavefront obj. file import or export is not enabled in prefrences.
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Currently only binary STL meshes are supported. Would be nice to extend support to [Wavefront](https://en.wikipedia.org/wiki/Wavefront_.obj_file) models, seeing as they are a very common format.
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
Hi,
At the export, there is a problem in the produced Obj files.
There is an i…
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**Describe the bug**
Creating an animation in Blender (4.1) and exporting it as a Wavefront object can sometimes result in glitches when imported into VPX 10.8. However, creating 31 primitives and im…
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I want to display [this obj file](https://neno.dev/model/model.zip) which can display on Unity, but cannot display on A-Frame. (this object output from Structure Sensor)
However, the obj file output…
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It's pretty common for programs to export OBJ models that use quads.
A really naive solution to this, which I'm obviously going to use, is to just turn the quad into two triangles. I am very intell…
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Quake puts Z up, and Y back. The rest of the world puts Y up, and Z back. A couple years ago, I added hacks to GtkRadiant's Picomodel .obj loader to "fix" this by swapping Y and Z when loading vertice…
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See subject.
Preferably the mesh would contain as many quads as possible. This would make Studio a great tool in polygonal/subdivision surface modeling pipeline.
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Related to #2941, #14436, and #18844.
Request: We now have [stl2obj](https://github.com/RobotLocomotion/drake/blob/316b8201810801cb537c9c0a5f0a05d2c6cecae7/manipulation/util/BUILD.bazel#L146). I t…