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**Title: Weapon Detection System**
**Description:**
We need a **Weapon Detection System** project to enhance the current capabilities of our security and safety. This feature will involve detectin…
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hello,
hope you are well, is there chance this to work or maybe have update when it has english ?
like my game to be in english language ? i saw weapon folder its weapon pics is detection now by we…
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**Is your feature request related to a problem? Please describe.**
The problem is the lack of an efficient and accurate system for detecting weapons in images or videos, which is a critical task in v…
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### Search before asking
- [X] I have searched the Ultralytics YOLO [issues](https://github.com/ultralytics/ultralytics/issues) and [discussions](https://github.com/ultralytics/ultralytics/discussion…
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I hope this message finds you well. My name is Zainab Khalid, and I am currently working on a similar project focused on suspicious activity detection as part of my Final Year Project (FYP). I came ac…
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https://forum.audiogames.net/post/867043/#p867043
> The problems are when you pick up the sword you constantly get the wall bump noise, which while distracting
WallHit projectiles are hitting fl…
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### Summary
hidehudcomponents doesn't consider that some weapons have scope reticules
### Reproduction
This is an issue with how hidehudcomponents is coded.
https://github.com/Qbox-project/qbx_s…
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Dear @DominykasJurkus,
Thank you for your excellent work. Can you share to me the weapon dataset that you used for train yolo v4 ?
Thank you in advance.
Best regard !
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```
It seems that when the beam travels at 45 degrees angle, it passes through
stationary ships without impact.
```
Original issue reported on code.google.com by `akarn...@gmail.com` on 11 Apr 2012 …
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```
It seems that when the beam travels at 45 degrees angle, it passes through
stationary ships without impact.
```
Original issue reported on code.google.com by `akarn...@gmail.com` on 11 Apr 2012 …