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Another idea would make illagers sometimes spawn using some of the mod's weapons instead of vanilla crossbows. And also ["Johnny"](https://minecraft.wiki/w/Easter_eggs#%22Johnny%22) illagers have the …
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Some species get special attacks such as claws, bite, or breath weapon. Please consider adding the ability to add weaoin items (and ability items) in addition to talent items. Should the species be re…
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Gunners seem to be basically useless, perhaps a suppression logic in the AI would help with that (all gunners firing directly upwards stopping enemy planes from passing above)
Planes should have thei…
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### Description
Weapons consoles aren't activating their weapons. The weapons officers will man the consoles when battle stations is triggered, but the weapons themselves don't deploy except for the …
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enhanced weapon improvements checklist:
- [ ] distinguish them from crafted
- [x] stop matching is:crafted #10552
- [ ] change their polaroid icon
- [ ] change their item popup tooltip icon
- […
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Guns:
- weapons/cannonM61A1_default
- weapons/cannonGAU_12U
Unguided Ordinance:
- weapons/us_1000lb_anmk33_box_ap
- weapons/us_1000lb_anmk33_box_ap/short
- weapons/us_1000lb_anmk33_box_ap_45
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When I set up a RangedCallbackWeaponTrait without any other callbacks added and only calling setRanged, all weapons render the trait in their tooltips. The expected behavior would be only the longbows…
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The 5 gun wall mounted weapon display in the Deimos Armory Hab may sometimes force all guns into a default position (relative to the display) rather than the normal vertical hanging position
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Hi,
Encountered a weird bug, regardless of weapons or game type (Standalone and or playing via editor).
For some reason once 'hands' are out, it's glitching all over the screen. initially thinking i…