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Any chances that WebXR will be implemented? Can be a cool 3js alternative for simple UI.
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**Is your feature request related to a problem? Please describe.**
Sometimes I want to work on my desktop. Sometimes I want to work in my VR headset. When exploring networks with all these awesome we…
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- **Draft Title:** Introduction to Immersive Experiences with WebXR
- **Length:** 15~20 mins (Can be shorten to 10 mins without going through the demo if time is limited)
- **Links:** Currently prep…
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This would greatly improve strides towards running 3D reconstruction on low end VR hardware. I tried it myself but I haven't worked in JavaScript this complex.
Here's a relevant WebXR example in a re…
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See https://cabanier.github.io/webxr-body-tracking/ and https://github.com/immersive-web/body-tracking?tab=readme-ov-file
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### Description
Seems this has shipped in Chrome a while ago and would bring model-viewer's WebXR closer to SceneViewer parity.
https://chromestatus.com/feature/5742647199137792
I'm not sure if…
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### SPECIFIC ISSUE ENCOUNTERED
I'm unable to start an AR session from a browser (Google Chrome/Samsung Internet Browser) on Samsung Galaxy S24.
### VERSIONS USED
- Device manufacturer, model, an…
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Currently, the engine supports WebXR input interactions with UI using a ray provided by input sources. With hands - it is possible to implement direct touch using the tip of a finger (or multiple fing…
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If the document doesn't allow to use WebXR Device API, then a DOM exception is thrown:
![image](https://github.com/playcanvas/engine/assets/5677782/2dd8fbb0-3683-49b8-bd1b-09706239568b)
Details:…
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**Describe the bug**
After Scene Change World seems scaled down
**To Reproduce**
Steps to reproduce the behavior:
1. load scene A
2. load scene B
3. hands and world will be oddly scaled down
…