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- [ ] DeviceOrientationCamera, #4608
- [ ] Future [WEBGL_multiview](https://github.com/Oletus/WebGL/blob/multiview-strawman/extensions/proposals/WEBGL_multiview/extension.xml) extension?
- [ ] The `…
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Hi, I love the possibilités of that project, especially as a fall-back for WebXR!
Would you mind make an aframe component out of it?
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WebKit has had WebXR in the source tree for some time now thanks to work from Igalia, and it looks like their [OpenXR backend](https://github.com/WebKit/WebKit/blob/main/Source/WebCore/platform/xr/ope…
msub2 updated
2 months ago
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### Tested versions
- Reproducible in Godot 4.3 (stable) and Godot 4.4.dev3
### System information
Sony Xperia 10 III - Andorid 13 - Compatibility - Google Chrome Version 129.0.6668.100 (late…
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Describe the bug
Only the blue skybox is visible in the left eye, while the right eye works normally. All other VR functions are working.
To Reproduce
Steps to reproduce the behavior:
In the Uni…
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**Describe the bug**
When loading the BiRP version of the desert on headset, the materials are missing when entering VR.
**To Reproduce**
Steps to reproduce the behavior:
1. Make a new project u…
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The default assumption for WebXR is an external dumb display connected to an external computer which still displays the browser and handles the rendering. When the user enters WebXR the page continues…
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It would be amazing to have support for
WebXR
https://www.w3.org/TR/webxr/
example WebVR migration process documented here:
https://github.com/immersive-web/webxr/blob/master/webvr-migration.…
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It appears these [layers samples](https://immersive-web.github.io/webxr-samples/layers-samples/) don't work unless this [polyfill](https://github.com/immersive-web/webxr-layers-polyfill) is used.
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I can only reproduce it with v72 Meta OS. The event is received as it can be seen in the logs, however the exit action is not triggered. When that happens the exit action executed with the left hand d…