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### Describe the bug
Explod's vel and accel ignore bindtime.
In MUGEN, the values of vel and accel are ignored while bindtime is enabled.
### To Reproduce
1.Download The Animated Colonel (re…
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### Discussed in https://github.com/ikemen-engine/Ikemen-GO/discussions/1892
Originally posted by **ChaosKo** July 18, 2024
Hi guys,
Just started using Ikemen and learning the basics of MUGEN…
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### Describe the bug
When facing right, the display position of the Projectile with Postype Left or Right is different from MUGEN.
If the Postype of the projectile is P2, the display position is dif…
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Fullscreen results in a black screen when trying to play. you can see a tiny bit of graphics in the upper left hand corner but it's only 4 to 8 pixels big. Can this be nvidia driver related? Hope for …
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### Describe the bug
For some reason when running into opponents with Papyrus's running dash, on Mugen it's supposed to automatically exit out of the running dash after hitting the opponent with it. …
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### Describe the bug
I tried out a bonus game called "Break the Targets" by NeoKamek on Ikemen GO v0.99.0-rc.4.
Some people never tested the old piece from Winmugen era on Ikemen GO builds, but it…
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## Idea
Seems that currently not all mugen formats are supported in [ssf](https://github.com/kazzmir/paintown/blob/master/src/mugen/sff.cpp).
Searching on internet I found out a similar project [nug…
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When i try to select Popeye, I.K.E.M.E.N. crashes before versus screen with an error.
[Ikemen.log](https://github.com/ikemen-engine/Ikemen-GO/files/9409641/Ikemen.log)
Idk how to fix this. btw i use…
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### Describe the bug
You can programatically mirror/flip sprites in Mugen in two ways that I know of:
1. Using a negative `scalestart`, e.g. `scalestart = -1,1`.
2. In the animation definition …
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### Describe the bug
Was recently made aware of a patch of mine malfunctioning on Ikemen. I pretty quickly found the culprit to this part:
```
[State ]
type = nothitby
trigger1 = !ishelper
trigg…