-
Hello, I am trying to figure out how I can make ragdoll physics work in Blender, using X-Ray's parameters.
My intention to use it is to test "ragdoll-on-dead" effect, which is something that can be…
-
## Describe the bug
When I use "eventData.Pointer.Result.Details.Point" to get the hit point on a moving ball, it's going to be very innacurate.
![image](https://github.com/MixedRealityToolkit/M…
-
### Proposal
There is already an IMU implemented in IsaacSim documented here https://docs.omniverse.nvidia.com/isaacsim/latest/features/sensors_simulation/isaac_sim_sensors_physics_based_imu.html.
…
-
- [x] Rebuild the website with videos
- [ ] Rebuild GitHub page with gifs/figs to show features
- [ ] Add relevant papers to doc/webpage. Give instructions about how to add paper to our list!
- [x]…
-
Ignition already supports [GPU Lidars](https://github.com/ignitionrobotics/ign-sensors/blob/master/src/GpuLidarSensor.cc), which use `ign-rendering` and detect visuals in the scene.
Besides the GPU…
-
This is an initial draft for supporting optical photon simulation and a placeholder to collect and identify sub-tasks
for implementing related codes and testing. Your additional input, refinement an…
-
### Describe the project you are working on
Not specific to a project.
### Describe the problem or limitation you are having in your project
In some games, there may be a desire for weapons or "s…
-
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public float speed;
public float jumpForce;
private float grav…
-
### Describe the project you are working on
assasin's creed style parkour/action game
### Describe the problem or limitation you are having in your project
the ray only colides once and it is…
-
Dear Said and colleagues,
I really like the approach of the ModSci ontology. Could you imagine to detail the physics/chemistry section and add terms like x-ray diffraction (XRD), quasi-elastic neut…