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some maps get disproportionately difficult at 1000% enemies, like liberty island and warehouse, but we would want to retain high enemy counts for maps like hongkong UC
warehouse is the difficult on…
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- [ ] Spielverlauf der ersten 1–4 Minuten (MVP-Version):
Start (Minute 0–1):
- [x] 1. Spieler erwacht neben dem Core:
- [x] o Spieler sieht den hellen Bereich um den Core (Kreis 1) und den leich…
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### Is your feature request related to a problem? Please describe.
Not sure if this is already another FR, someone else might call it different names and such.
Imagine Danny Rivers, a thief and a …
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- [ ] The [FAQ](https://github.com/PrismarineJS/mineflayer/blob/master/docs/FAQ.md) doesn't contain a resolution to my issue that I have been able to find
## Detailed description of a problem
I am…
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![photo_2020-03-03_11-25-15](https://user-images.githubusercontent.com/934821/75785144-07e69c80-5d42-11ea-8ad6-061ed82ae23f.jpg)
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var enemy = new THREEx.SpaceShips.loadSpaceFighter02(function(object3d){
object3d.position.x = 0
object3d.position.z = 20
scene.add(object3d)
})
how to get the enemy position? becau…
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Consider this: you have script which (partially) might look like this:
```
if player.position.x > position.x and player.health < 8:
do_something()
```
This is, say, enemy script. You now run …
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**Describe the bug**
Hostile Mob aggro appears to be based on the distance from the player based on the X and Z axis, ignoring the Y axis
**To Reproduce**
Steps to reproduce the behavior:
1. Fin…
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Hi there, sorry for another question:
This is the full program for the Missle logic program:
```
from lnn import (Predicate, Variable, Join, And,
Exists, Implies, ForAll, Model,…
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- Accessible by clicking on Barometer Button
- Shows Sidebar Menu, Controller Input Display, Logo, and Barometer Buttons similar to the Main Page
- Shows each name button, mode button, and height/ca…