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I would like having some pose parameters networked to clients (namely m_flCurrentFeetYaw) so I can patch fake angles on clients, as well as the position of the head being screwed up when people move t…
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# Any role suggestions not posted in this thread will be ignored!
Please post your role suggestions here as a comment, they will be incorporated into this post as soon as possible! Numbers are given …
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I have searched for documentation everywhere, but I only find information about the raspberry and not for Windows PC.
I'm trying unsuccessfully to add scrapers on Emustation (Windows PC) with Univers…
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Hello. **yarik2720** recommended using **SourceMod** to avoid problems, but I am an inexperienced user, so I had some questions. I'll make it clear that I need to play through the entire game (_HL2: U…
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# Open Grant: Decentralized Edge Compute Cloud
*deMEC Cloud Computing*
**integration-adoption**
**Proposer:** `fruitbox12`
**Do you agree to open source all work you do on behalf of this …
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### Details
When working with nav meshes, I noticed that in older versions of the engine, like source SDK Base 2007, if I run nav_generate and set nav_quicksave to 1, I never see messages in the cons…
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Hi, I encounter the same problem as in https://github.com/facebookresearch/LAMA/issues/10.
And I found the reason why 2 examples are filtered is that the `obj_label` are `1970s` and `1990s`. And in `…
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```Chobby.exe Information: 0 : Checking for self-upgrade
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Inform…
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The server was running fine with the mods when generating the world at the start, which included VS, Kotlin and Eureka latest versions. The server was running flawlessly, but after adding several mods…
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