-
## Language name
ZScript
## URL of example repository
https://github.com/jekyllgrim/Painslayer
## URL of syntax highlighting grammar
https://marketplace.visualstudio.com/items?itemName=kapt…
-
Using Marisa Kirisame's [HUD Message](https://github.com/MajorCooke/icantbelieveitsnothudmsg_m) system and [Gutawer's Gutamatics](https://gitlab.com/Gutawer/gzdoom-gutamatics), it should be possible t…
-
When trying to run the "just create day-01" command I got an error stating :
```
/usr/bin/env: ‘cargo +nightly -Zscript’: No such file or directory
/usr/bin/env: use -[v]S to pass options in she…
-
-
**SLADE Version**: (3.1.2b5)
**Operating System**: Windows
**Issue Details**:
I would love for an button for lumps named DECORATE that can convert the data in them to ZScripts that also delete …
-
### Problem
`std::env::args` and `std::env::current_exe` return potentially confusing results when running cargo scripts with the `-Zscript` unstable feature. While ostensibly correct, returning th…
-
Love the concept of this guy, but the tendrils get really spammy and they don't always seem to go away when the monster itself is killed (can definitely tighten the bolts on that in zscript). That and…
-
As per title. Previously existing monsters don't count for that behavior, and when wave is terminated - all corpses are immediately removed, including the revived monster.
-
首先说明我是Linux系统环境,电脑安装的有ESP-IDF 和RUST最新的稳定版和每夜版本
运行如下命令报错: cargo espflash --release --monitor
error: unexpected argument '--release' found
Usage: cargo espflash
For more information, try '--help'.
…
-
Version:
GZDoom 4.11.3
Load order:
- HERETIC.wad
- Toby-Accessibility-Mod-for-Doom
- TobyHereticMain.wad
Steps to reproduce:
1. Launch game with `-host 2` parameter
2. Launch game with `-j…