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AiraldiSebastian
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FPS_Prototype1
Project for creating and experimenting with the development of a FPS in the Godot game engine.
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Script collision layer and mask don't have any effect.
#23
AiraldiSebastian
opened
1 year ago
1
Map Design - Area 1
#22
AiraldiSebastian
opened
2 years ago
0
Bug - Item's Icon still visible after closing inventory
#21
AiraldiSebastian
opened
2 years ago
0
Assets - Gas Station
#20
AiraldiSebastian
opened
2 years ago
0
Assets - Outdoor
#17
AiraldiSebastian
opened
2 years ago
0
Assets - Furniture
#16
AiraldiSebastian
opened
2 years ago
2
Assets - List of initial 3D assets
#15
AiraldiSebastian
opened
2 years ago
0
Animation - FPS Character Weapons
#14
AiraldiSebastian
opened
2 years ago
0
Animation - Zombie
#13
AiraldiSebastian
opened
2 years ago
0
Art - Zombie Modelling
#12
AiraldiSebastian
opened
2 years ago
0
Animation - FPS Character
#11
AiraldiSebastian
opened
2 years ago
0
Art - FPS Character Modelling
#10
AiraldiSebastian
opened
2 years ago
0
Implement: Basic Inventory System
#9
AiraldiSebastian
opened
2 years ago
2
Implement: Basic Pick and Drop System
#8
AiraldiSebastian
opened
2 years ago
1
1 implement basic player functionality
#7
AiraldiSebastian
closed
2 years ago
0
Added a wall of trees at back of scenario
#6
AiraldiSebastian
closed
2 years ago
1
2 implement basic testing area n
#5
AiraldiSebastian
closed
2 years ago
0
Implement : Basic Enemy Functionality - Zombie
#4
AiraldiSebastian
opened
2 years ago
1
Implement : Basic weapon
#3
AiraldiSebastian
opened
2 years ago
1
Implement : Basic testing area N1
#2
AiraldiSebastian
opened
2 years ago
2
Implement : Basic Player Functionality
#1
AiraldiSebastian
closed
2 years ago
0