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Akavall
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GoGamesProject
Trying to make some simple games using golang.
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added model v2
#73
Akavall
closed
5 years ago
1
Rl ai
#72
Akavall
closed
5 years ago
0
Bugfix/end of game ai killed game freezes
#71
Akavall
closed
5 years ago
0
Index error, when Human has 13 and AI lost
#70
Akavall
closed
5 years ago
1
Clean up statistics test
#69
Akavall
closed
6 years ago
0
fixed bug that cased incorrect directions
#68
Akavall
closed
6 years ago
0
Directions in the UI are incorrect after AI dies.
#67
Akavall
closed
6 years ago
1
added Gopkg.toml and Gopkg.lock
#66
Akavall
closed
6 years ago
0
added missing import
#65
Akavall
closed
6 years ago
0
Fix not ending ai move on dead
#64
Akavall
closed
6 years ago
0
Handle too fast click issue
#63
Akavall
closed
6 years ago
0
For AI, shot count is being lost
#62
Akavall
closed
6 years ago
4
Deleting items of completed games
#61
Akavall
closed
6 years ago
0
Game crashes fairly quickly after game is continued after it is "over"
#60
Akavall
closed
6 years ago
2
Break zombie dice into seperate executable
#59
Akavall
closed
6 years ago
0
Tested it; it passed part where it used to fail.
#58
Akavall
closed
7 years ago
0
Game gets slow, looks like provisioned throughput issue
#57
Akavall
closed
7 years ago
3
Save game state to dynamodb
#56
Akavall
closed
7 years ago
0
Game stalls after what looks like deck ran out
#55
Akavall
closed
7 years ago
1
If the game is not finished properly, it stays in memory.
#54
Akavall
closed
6 years ago
1
changed PlayerName to PlayerId in zombie_dice_multi_player.html
#53
Akavall
closed
7 years ago
0
changed PlayerName to PlayerId in zombie_dice.html
#52
Akavall
closed
7 years ago
0
added a line that deletes chat after game is over
#51
Akavall
closed
7 years ago
1
Old Chats are not being removed.
#50
Akavall
closed
6 years ago
2
formated steps for multi-player
#49
Akavall
closed
8 years ago
0
Up date readme
#48
Akavall
closed
8 years ago
0
Add chat
#47
Akavall
closed
8 years ago
1
Multi player messing
#46
Akavall
closed
8 years ago
0
Pass parameter about how many shots a required for turn to end to simulationist.
#45
Akavall
opened
8 years ago
0
Up date deck when it is low
#44
Akavall
closed
8 years ago
1
Handle ties
#43
Akavall
closed
8 years ago
1
Simulationist ai bug fix
#42
Akavall
closed
8 years ago
2
Do we need any of our branches other than master?
#41
Akavall
closed
8 years ago
1
changed the url address to localhost
#40
Akavall
closed
8 years ago
0
Entire deck runs out, on a very lucky turn:
#39
Akavall
closed
8 years ago
0
Fix passing too many walks bug
#38
Akavall
closed
8 years ago
1
Kirill modify display fields
#37
Akavall
closed
8 years ago
0
Kirill modify display fields
#36
Akavall
closed
9 years ago
0
Continue game shows up as true in brwoser, even though is false in json_string
#35
Akavall
closed
9 years ago
2
Kirill add smarter ai
#34
Akavall
closed
9 years ago
0
Kirill new zombie dice messing
#33
Akavall
closed
9 years ago
2
All response data sent from server should be in JSON
#32
a-temlyakov
closed
9 years ago
6
Improve query string parsing and error handling in basic_server.go
#31
a-temlyakov
opened
9 years ago
1
Some questions about front end stuff.
#30
Akavall
closed
9 years ago
2
Get rid of sleep calls in zombie_dice.go
#29
Akavall
opened
9 years ago
2
Move all of terminal based Zombie Dice logic to seperate file
#28
a-temlyakov
closed
7 years ago
1
Add unit tests to zombie_dice
#27
a-temlyakov
opened
9 years ago
0
Added build constraints to make unit tests work better
#26
a-temlyakov
closed
9 years ago
0
I think we need to coordinate on who is going to work on what
#25
Akavall
closed
9 years ago
1
Very buggy initial Zombie Dice via http!
#24
a-temlyakov
closed
9 years ago
1
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