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AlexSabourinDev
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IceBox
An open world, designer focused engine
MIT License
5
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3
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Vulkan needs to correctly start even if someone doesn't have the validation layers locally
#49
AlexSabourinDev
closed
1 year ago
1
Asset dropdown doesn't handle dynamic assets
#48
AlexSabourinDev
closed
2 years ago
0
Add support for asset dropdowns in ImGui
#47
AlexSabourinDev
closed
2 years ago
1
Renderer gatherCellView step needs to support a dynamic number of objects
#46
AlexSabourinDev
opened
2 years ago
0
Add Support For Releasing Renderer Images
#45
AlexSabourinDev
opened
2 years ago
0
Have per-thread thread events.
#44
AlexSabourinDev
opened
2 years ago
0
Add support for allocator logging.
#43
AlexSabourinDev
opened
2 years ago
0
Add a large amount of functionality to support game objects. (Serialization, undo/redo, copy paste, etc)
#42
AlexSabourinDev
closed
3 years ago
0
Introduce threadsafe loading of entities and properties
#41
AlexSabourinDev
closed
3 years ago
0
Introduced asset loading/saving and unloading
#40
AlexSabourinDev
closed
3 years ago
1
First pass at saving/loading/unloading asset system.
#39
AlexSabourinDev
closed
3 years ago
0
Make allocator threadsafe and add a job chaining reservation API.
#38
AlexSabourinDev
closed
3 years ago
0
Added job chaining to the job system.
#37
AlexSabourinDev
closed
3 years ago
0
Added a translation gizmo to the graphics sample
#36
AlexSabourinDev
closed
3 years ago
0
Adding DXC as part of the content processor.
#35
AlexSabourinDev
closed
4 years ago
0
Added Basic Content Processor
#34
AlexSabourinDev
closed
4 years ago
0
Add a Content Processor
#33
AlexSabourinDev
closed
4 years ago
0
Added Keyboard Key Input support
#32
AlexSabourinDev
closed
4 years ago
0
First pass at a basic vulkan renderer
#31
AlexSabourinDev
closed
4 years ago
0
Transformation Widget: Translation
#30
mysteriosum
closed
2 years ago
3
Game Object framework
#29
mysteriosum
closed
2 years ago
2
Basic Event System
#28
mysteriosum
closed
2 years ago
2
Basic Renderer Framework
#27
mysteriosum
closed
4 years ago
3
Tools design
#26
mysteriosum
closed
2 years ago
2
Transformation
#25
mysteriosum
closed
4 years ago
0
Define binary serialization format
#24
AlexSabourinDev
closed
3 years ago
1
Implement new job system
#23
AlexSabourinDev
closed
4 years ago
0
Add Job Chaining To Job System
#22
AlexSabourinDev
closed
3 years ago
0
Make custom allocator thread safe
#21
AlexSabourinDev
closed
3 years ago
0
Document Custom Allocator
#20
AlexSabourinDev
closed
4 years ago
0
Create Profiling API
#19
AlexSabourinDev
opened
4 years ago
0
Investigate Scripting
#18
AlexSabourinDev
closed
2 years ago
1
Create Asset Loader
#17
AlexSabourinDev
closed
3 years ago
1
Integrate a JSON library into the project
#16
AlexSabourinDev
closed
3 years ago
2
Added a new logging API for access to enabling and disabling logging
#15
AlexSabourinDev
closed
4 years ago
0
Implement custom allocator for Ice Box engine.
#14
AlexSabourinDev
closed
4 years ago
4
Create a logging/error reporting API
#13
AlexSabourinDev
closed
4 years ago
0
Define Tools Architecture
#12
AlexSabourinDev
closed
2 years ago
0
AvalonDock test
#11
JaredMacDonald
closed
4 years ago
0
Create a C# Coding Standard
#10
AlexSabourinDev
closed
2 years ago
3
Create Basic Job System
#8
AlexSabourinDev
closed
4 years ago
2
Investigate WPF Docking Strategy
#7
AlexSabourinDev
closed
4 years ago
7
Write a WPF Sample
#5
AlexSabourinDev
closed
4 years ago
1
Create Custom Allocator
#4
AlexSabourinDev
closed
4 years ago
5
Create Math Library
#3
AlexSabourinDev
closed
3 years ago
2
Define Overall Engine Architecture
#2
AlexSabourinDev
closed
4 years ago
8
Define Rough Game Direction
#1
AlexSabourinDev
closed
4 years ago
4