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AnimalLogic
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AL_USDMaya
This repo is no longer updated. Please see https://github.com/Autodesk/maya-usd
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avoid creating do-nothing xform ops
#112
pmolodo
closed
5 years ago
1
Animated AL_usdmaya_Transform fix
#111
pmolodo
closed
6 years ago
0
Fixes to remove warnings for PXR_STRICT_BUILD_MODE
#110
pmolodo
closed
6 years ago
1
separate out proxy-shape translator into separate plugin
#109
pmolodo
closed
6 years ago
2
support viewport selection in maya2019 VP2
#108
pilarmolinalopez
closed
5 years ago
10
Compatibility with USD Version 18.09
#107
madoodia
closed
5 years ago
5
Selection highlight doesn't work in VP2 wireframe mode
#106
pilarmolinalopez
opened
6 years ago
1
OS X build
#105
miroslavolek
opened
6 years ago
2
add new Pre/PostDestroyProxyShape events
#104
pmolodo
closed
6 years ago
0
add missing triggers for Pre/PostStageLoaded events
#103
pmolodo
closed
6 years ago
0
Sanctify the proxyShape's session layer
#102
nxkb
closed
6 years ago
1
Respect upAxis metadata when reading usd
#101
pmolodo
opened
6 years ago
2
Support layer identifiers for paths that are not on disk
#100
nxkb
closed
6 years ago
0
add proxyShape translator for layout workflow
#99
nxkb
closed
6 years ago
2
fix for duplicating proxyShapes
#98
nxkb
closed
6 years ago
0
support PXR_STRICT_BUILD_MODE
#97
pmolodo
closed
6 years ago
2
Merge of two other PRs (fixBoundingBox and isAlwaysDirty_false)
#96
pmolodo
closed
5 years ago
1
Fixes issues with bounding boxes (and selection)
#95
pmolodo
closed
5 years ago
1
Can't select individual instances in viewport
#94
murphyeoin
opened
6 years ago
0
Only call prepareForDraw when needed (better performance)
#93
pmolodo
closed
5 years ago
7
ProxyShapeUI: add trailing newline to TF_DEBUG statements
#92
pmolodo
closed
6 years ago
0
update the viewport for progressive renderers (like embree)
#91
pmolodo
closed
6 years ago
0
fix for building on usd-0.8.5
#90
pmolodo
closed
6 years ago
5
convert onAttributeChanged callbacks to setInternalValue
#89
pmolodo
closed
5 years ago
1
Tweaks to allow builds to work with just rpath (not LD_LIBRARY_PATH)
#88
pmolodo
closed
6 years ago
0
make getRenderAttris update showRender
#87
pmolodo
closed
6 years ago
0
Serializing large Usd files into maya ASCII crashes maya
#86
alekamca
opened
6 years ago
4
Adsk contrib/windows build fixes
#85
dalgos-adsk
closed
6 years ago
0
LayerManager - hide non-dirty layers
#84
pmolodo
closed
6 years ago
3
Unit tests failing
#83
nyue
opened
6 years ago
5
meshTransform cannot execute twice
#82
bdeda
opened
6 years ago
3
Removing the Qt dependency on AL_USDMaya
#81
pmolodo
closed
6 years ago
2
Layermanager now tracks all EditTargets
#80
dbaz
closed
6 years ago
9
error: invalid initialization of reference of type ‘const SdfPathVector& {aka const std::vector<pxrInternal_v0_8__pxrReserved__::SdfPath>&}’
#79
21cores
opened
6 years ago
5
Store selection in preFileSave(), and restore it in postFileSave()
#78
wnxntn
closed
6 years ago
2
Store selection in preFileSave(), and restore it in postFileSave()
#77
wnxntn
closed
6 years ago
0
Building on Windows
#76
devGitHub48
opened
6 years ago
12
set NEED_BOOST_FILESYTEM to ON, since we're not yet building with c++17
#75
pmolodo
closed
6 years ago
1
Error loading AL_USDMayaPlugin.so: undefined symbol: _ZNK5boost10filesystem4path14root_directoryEv
#74
pmolodo
opened
6 years ago
1
fix TranslatorContext::updatePrimTypes crash when removing non-existent prims
#73
alekamca
closed
6 years ago
0
MayaReference: avoid error when updating a namespace on an unloaded reference
#72
nxkb
closed
6 years ago
0
fix import of AL.usd.maya.schemas
#71
pmolodo
closed
6 years ago
0
don't turn on AL_MAYAUTILS_DEBUG by default
#70
pmolodo
closed
6 years ago
2
fix for TEST(LayerCommands, addSubLayer)
#69
pmolodo
closed
6 years ago
2
allow for custom pxr namespace
#68
pmolodo
closed
6 years ago
0
usd-0.8.4 compatibility
#67
pmolodo
closed
6 years ago
2
usd-0.8.3 compatibility
#66
pmolodo
closed
6 years ago
3
(Re-Created) Some fixes to allow / ease building against the new usd-0.8.2
#65
dbaz
closed
6 years ago
0
(Re-Created) Change transform translation to use PxrUsdMayaXformStack, the same object used in usd plugin
#64
dbaz
closed
5 years ago
6
crash if you try and move a locked prim
#63
nxkb
closed
6 years ago
4
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