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AnnulusGames
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LitMotion
Lightning-fast and Zero Allocation Tween Library for Unity.
https://annulusgames.github.io/LitMotion/
MIT License
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Rename: LinkBehaviour -> LinkBehavior
#151
AnnulusGames
closed
45 minutes ago
0
Remove managed function pointer support
#150
AnnulusGames
closed
1 hour ago
0
Add `MotionSettings` and remove `MotionBuilder.Preserve()`
#149
AnnulusGames
closed
1 hour ago
1
Fix: UpdateRunner.Reset
#148
AnnulusGames
closed
20 hours ago
0
Allow negative values for PlaybackSpeed
#147
AnnulusGames
closed
20 hours ago
0
Add `Time` property and `Preserve()` method to `MotionHandle`
#146
AnnulusGames
closed
20 hours ago
0
Change `LoopType.Yoyo` behavior and add `LoopType.Flip`
#145
AnnulusGames
closed
1 day ago
0
Add `TryCancel` / `TryComplete`
#144
AnnulusGames
closed
1 day ago
0
Optimize `Bind` methods
#143
AnnulusGames
closed
1 day ago
0
Move bind extensions to LitMotion.Extensions
#142
AnnulusGames
closed
3 days ago
0
Fix: SparseSet
#141
AnnulusGames
closed
3 days ago
0
Change: `BindWithState` -> `Bind`
#140
AnnulusGames
closed
3 days ago
0
Refactoring
#139
AnnulusGames
closed
3 days ago
0
LitMotion v2.0
#138
AnnulusGames
opened
5 days ago
5
Change async operations
#137
AnnulusGames
closed
5 days ago
0
Update to Unity 6 (6000)
#136
AnnulusGames
closed
6 days ago
0
Fix typo in R3 integration docs
#135
Bogay
opened
1 week ago
0
support webgl platform ?
#134
killop
closed
2 weeks ago
1
LITMOTION seems to be closer to the bottom of the animation mechanism than other TWEEN interfaces?
#133
Container-Zero
opened
2 months ago
0
How to directly set the progress
#132
eefan000
opened
3 months ago
1
Needs for WithOnLoopEndReached while using with WithLoop(-1)
#131
YoungXiang
opened
3 months ago
0
When the editor replays, Updating Runner may have a negative deltaTime
#130
Rotanticu
opened
3 months ago
0
Sequences
#129
yuliuren
opened
6 months ago
1
Use openupm instead of git repository
#128
shiena
opened
6 months ago
0
Add: WithBindOnSchedule
#127
AnnulusGames
closed
6 months ago
0
Add: Example for animationCurve easing
#126
Cj-bc
closed
6 months ago
1
Wrong dependency on package.json
#124
from2001
closed
6 months ago
1
BindToTMPChar系のMotionHandleにCompleteが効かない
#123
redmond418
opened
7 months ago
0
Feature: LitMotion.Sequences package
#122
AnnulusGames
closed
5 days ago
0
Unable to configure the Shake
#121
c3-hoge-fuga-piyo
closed
6 months ago
3
Add the functions that take Vector2 as input into LitMotionTransformExtensions.cs for 2D games.
#119
qwe321qwe321qwe321
closed
8 months ago
4
Fix: compilation error occurs when used with Collections package 1.x
#118
AnnulusGames
closed
8 months ago
0
Remove: #if LITMOTION_SUPPORT_UNITASK
#117
AnnulusGames
closed
8 months ago
0
error CS0208: Cannot take the address of, get the size of, or declare a pointer to a managed type
#116
c3-hoge-fuga-piyo
closed
8 months ago
2
MotionAwaiter is only enabled when UniTask is present.
#115
c3-hoge-fuga-piyo
closed
8 months ago
1
Optimize: MotionStorage and MotionBuilder
#114
AnnulusGames
closed
8 months ago
0
Add: CancelBehaviour to ToUniTask, ToValueTask, ToAwaitable
#113
AnnulusGames
closed
8 months ago
0
Fix: possibility of double release
#112
AnnulusGames
closed
8 months ago
0
Fix: memory leak in NativeAnimationCurve
#111
AnnulusGames
closed
8 months ago
0
Add: AnimationCurve support
#110
AnnulusGames
closed
8 months ago
10
Cancellation bleeds over to other MotionHandles
#109
EusthEnoptEron
closed
8 months ago
2
Add: MotionScheduler.DefaultScheduler
#108
AnnulusGames
closed
8 months ago
0
Change: FastListCore initialization to be lazy
#107
AnnulusGames
closed
8 months ago
1
Add: LinkBehaviour to AddTo
#106
AnnulusGames
closed
8 months ago
3
[Feature] WithLink support
#104
AnnulusGames
closed
8 months ago
2
Fix: await handle not continue when motion canceled
#103
AnnulusGames
closed
8 months ago
0
Add: Lightweight Awaiter without UniTask
#102
AnnulusGames
closed
8 months ago
0
Support TextMeshPro extension in Unity2023 (ugui2.0)
#101
AnnulusGames
closed
8 months ago
0
Improve: optimize collections, add LinkedPool
#100
AnnulusGames
closed
8 months ago
0
LMotion.Shake keeps working while Time.scale == 0f. How can I make it follow the time scale properly?
#99
qwe321qwe321qwe321
opened
8 months ago
5
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