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Another-Game-Engine
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AGE
AGE - C++11 OpenGL4 Game Engine
MIT License
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World Editor + Graphnodes + Fix
#403
cesarl
closed
9 years ago
2
Graphnode serialization | load and save
#402
cesarl
closed
9 years ago
0
Graphnode manipulation in WE
#401
cesarl
closed
9 years ago
0
Engine core test load scene
#400
cesarl
closed
9 years ago
0
Rendering switching in editor
#399
cesarl
closed
9 years ago
0
Light representation in editor
#398
cesarl
closed
9 years ago
1
Engine core divided in small scenes
#397
cesarl
closed
9 years ago
0
World Editor : Archetype (prefab) tool
#396
DorianPinaud
closed
9 years ago
0
Resolve light range bug
#395
paulbaron
closed
9 years ago
0
Serialize, load, display skybox
#394
cesarl
opened
9 years ago
1
Configurable free fly component
#393
cesarl
opened
9 years ago
0
Binding reduction on gl buffers
#392
cesarl
closed
9 years ago
2
Debug system and deltatime
#391
cesarl
closed
9 years ago
1
Debug system with imgui visualisation
#390
cesarl
closed
9 years ago
0
Delta time multiplier
#389
cesarl
closed
9 years ago
0
WE improvements and fix
#388
cesarl
closed
9 years ago
0
Very basic lights and deferred rendering
#387
cesarl
closed
9 years ago
0
useless arguments of cpts methods removed
#386
cesarl
closed
9 years ago
0
Dead lock we fix
#385
cesarl
closed
9 years ago
1
Remove useless lambdas from Pipelines
#384
cesarl
closed
9 years ago
0
Implement wait approach for threads queue
#383
cesarl
opened
9 years ago
0
Move inputs to gameplay thread
#382
paulbaron
opened
9 years ago
0
Clean thread architecture for more readability
#381
cesarl
opened
9 years ago
0
Fix dead lock in editor
#380
cesarl
closed
9 years ago
0
Asset data types changed
#379
paulbaron
closed
9 years ago
1
Use filesystem recursive iterator for world editor
#378
cesarl
closed
9 years ago
0
Free fly camera
#377
paulbaron
closed
9 years ago
0
Get task thread unsafe
#376
cesarl
closed
9 years ago
0
IcoSphere generation integrated to RenderThread
#375
paulbaron
closed
9 years ago
6
Change data types
#374
paulbaron
closed
9 years ago
1
Random behaviour at assets loading
#373
cesarl
closed
9 years ago
1
recursive_iterator fixed
#372
herpec-j
closed
9 years ago
3
Bounding box pipeline
#371
cesarl
opened
9 years ago
0
Wireframe pipeline
#370
cesarl
opened
9 years ago
0
Remove useless Component arguments at init and reset (scene)
#369
cesarl
closed
9 years ago
0
Physic component in WE
#368
cesarl
closed
9 years ago
0
Deffered pass 1 and render to screen
#367
cesarl
closed
9 years ago
14
Input manager
#366
paulbaron
closed
9 years ago
9
Shader re-loading at runtime
#365
cesarl
closed
9 years ago
1
Shaders recompile at runtime
#364
cesarl
closed
9 years ago
0
Pipeline fix + Deferred first pass + Material fixed
#363
cesarl
closed
9 years ago
1
Assets dependency lister at exortation in WE and loading
#362
cesarl
closed
9 years ago
0
Layer exportation in WE
#361
cesarl
closed
9 years ago
0
Layer implementation in WE
#360
cesarl
closed
9 years ago
0
Fixing WE with new materials
#359
cesarl
closed
9 years ago
0
Resizable render buffer, texture and framebuffer (just add methods, cesar'll bind them)
#358
cesarl
closed
9 years ago
0
Init() method for render buffers
#357
cesarl
closed
9 years ago
0
Second deffered pass
#356
cesarl
closed
9 years ago
0
Implement render deferred
#355
cesarl
closed
9 years ago
0
Add GLFW context
#354
paulbaron
closed
9 years ago
0
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