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AntonioND
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nitro-engine
3D engine for the Nintendo DS
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Dynamic shadows suggestion
#29
rVicio
opened
4 months ago
1
Rich text: NE_RichTextPrioritySet and NE_RichTextPriorityReset are unimplemented
#28
WiIIiam278
closed
4 months ago
4
Rich text: Add methods for getting string width/height, limiting text to a box/to certain num of chars
#27
WiIIiam278
opened
4 months ago
1
Fix `NE_RichTextMetadataLoadFAT` returning error code `0` on success
#26
WiIIiam278
closed
4 months ago
1
Found NE_CameraSet() bug and a sprite sheet question
#25
rVicio
closed
4 months ago
11
Typo in NE_MaterialSet(Default)Propierties methods
#24
WiIIiam278
closed
6 months ago
1
Check if "Model 3D" is a format that could be supported
#23
AntonioND
opened
9 months ago
0
Support alternative way to use DMA to send display lists to the GPU
#22
AntonioND
opened
10 months ago
0
[Bug] Dual 3D mode renders models on the opposite screen
#21
SospectGuy58
closed
10 months ago
12
3d: add way of drawing simple polys outside of range supported by v16
#20
WiIIiam278
closed
1 year ago
3
2D mode: sprites height not set correctly
#19
jonko0493
closed
1 year ago
11
Unable to run .nds file generated by example "using_nflib" in MelonDS
#18
awmc000
closed
1 year ago
3
added brief img2ds readme
#17
awmc000
closed
1 year ago
1
Copy/paste error - NE_HBLFunc() is not for vblank?
#16
awmc000
closed
1 year ago
1
[Improvement] Creating multiple Textures using the same palette
#15
buchstabenwurst
closed
6 months ago
2
Support color commands when converting OBJ models
#14
AntonioND
closed
1 year ago
1
Add basic 3D text support and one example
#13
Fewnity
closed
1 year ago
3
[Bug] Collision problem
#12
Fewnity
opened
1 year ago
2
[Improvement] Add real 2D support
#11
Fewnity
closed
1 year ago
4
Add SetFov function
#10
Fewnity
closed
1 year ago
1
Md2 to nea animation issues
#9
summerscorcher
closed
1 year ago
20
What language
#8
DriftWare07
closed
2 years ago
2
Dual Mode, bank C and D
#7
JustMeDaFaq
closed
2 years ago
2
Trying to undestand differences between Cameras position and Models positions
#6
JustMeDaFaq
closed
2 years ago
3
Issues with debugging functions NE_GetPolygonCount, NE_GetVertexCount, NE_GetCPUPercent
#5
JustMeDaFaq
closed
2 years ago
11
Any examples for pallets?
#4
JustMeDaFaq
closed
2 years ago
2
Textures above 128*128 are not rendered correctly
#3
JustMeDaFaq
closed
2 years ago
13
ARM9 is compressed to a binary from elf before ndstool?
#2
lifehackerhansol
closed
2 years ago
2
Outlining affecting sprites
#1
goaaats
closed
1 year ago
1