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Areloch
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GG-Torque3D
MIT Licensed Open Source version of Torque 3D from GarageGames
MIT License
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#164
Jacobtarango1996
opened
1 year ago
1
opengl cleanups:
#163
Azaezel
opened
4 years ago
0
Alph40 cleanups -uninitialized vars batch 1
#162
Azaezel
closed
4 years ago
0
Alpha40 banding breakup
#161
Azaezel
closed
4 years ago
0
make sure we're working with a clean slate each datablock load cycle
#160
Azaezel
closed
4 years ago
0
crashfix for (some) gui elements
#159
Azaezel
closed
4 years ago
0
compile error on linux
#158
ohmtal
opened
4 years ago
2
show/hide children automagically for simgroups via inspector
#157
Azaezel
closed
4 years ago
0
Don't send objecid to onleavetrigger for removed objects
#156
Azaezel
opened
4 years ago
1
expose explosion.initialnormal to script for fine grained directional control
#155
Azaezel
closed
4 years ago
0
testing isNumeric function.
#154
Abigail-Jen
opened
4 years ago
0
Extra math functions
#153
Abigail-Jen
closed
4 years ago
0
Assimp Importer: Shape format scales.
#152
OTHGMars
closed
4 years ago
0
includes missing in zone.cpp
#151
ohmtal
opened
4 years ago
0
expose particle timer entries 4-8 to the editor
#150
Azaezel
closed
4 years ago
0
followuup to #837378a -safety checks for select within zone
#149
Azaezel
closed
4 years ago
0
'fixes' terrain normal blending for tightly grouped >4 layer scenarios
#148
Azaezel
closed
4 years ago
0
adds alphatest shadows for translucent objects
#147
Azaezel
closed
4 years ago
0
reactive rigid + reorg of rigidshape into the vehicle hierarchy
#146
Azaezel
closed
4 years ago
0
select within zone pushbutton
#145
Azaezel
closed
4 years ago
0
adds an onInspectPostApply(%objectInsatnceID) callback
#144
Azaezel
closed
4 years ago
0
shift front profile on over to the cache directory in keeping with the rest
#143
Azaezel
closed
4 years ago
0
truly a community project, this has been kicking around since 2003 in…
#142
Azaezel
closed
4 years ago
0
hooks up missing probe capture filters
#141
Azaezel
closed
4 years ago
0
Alpha40 terrain tricks
#140
Azaezel
closed
4 years ago
0
work towards getting the materiallist generated by things like preloa…
#139
Azaezel
closed
4 years ago
1
Unable to create new terrain material
#138
Bloodknight
opened
4 years ago
0
[Bug] Level creation issue 3
#137
Bloodknight
opened
4 years ago
0
[Bug] Level Creation Issue 2
#136
Bloodknight
opened
4 years ago
0
[Bug] Level creation issue 1
#135
Bloodknight
opened
4 years ago
0
[Req] Unnecessary module listings
#134
Bloodknight
opened
4 years ago
0
mac crashfix and compilation correction.
#133
Azaezel
closed
4 years ago
0
prune testcode interfering with animations within the same models
#132
Azaezel
closed
4 years ago
0
Get rid of old crap
#131
rextimmy
closed
4 years ago
0
Input Test module created by mars
#130
Bloodknight
closed
4 years ago
0
fix ssao kick-in time
#129
Azaezel
closed
4 years ago
1
largely based on work by @rextimmy: add premultiplied alpha
#128
Azaezel
closed
4 years ago
0
from @rextimmy: corrections for stateblock blending support
#127
Azaezel
closed
4 years ago
0
Update assimp
#126
Bloodknight
closed
4 years ago
0
shifts spotlightparams to the actually used float2/vec2 entries
#125
Azaezel
closed
4 years ago
0
kills the remaining backend and script references to specmap
#124
Azaezel
closed
4 years ago
0
conforms platformWindow<implementations>
#123
Azaezel
closed
4 years ago
0
from @rextimmy: ssao work
#122
Azaezel
closed
4 years ago
0
getChanelValueAt 'correction'
#121
Azaezel
closed
4 years ago
0
from @rextimmy: clamps the vc workaround now that later versions fixe…
#120
Azaezel
closed
4 years ago
0
Fix Verve missing files errors for it's tool scripts
#119
Areloch
opened
4 years ago
0
Correct missing sounds errors for stock UI module
#118
Areloch
opened
4 years ago
0
Disable Tools_ObjectViewer until it's ready for use
#117
Areloch
opened
4 years ago
0
Finish updating tools to utilize new editor settings system
#116
Areloch
opened
4 years ago
0
materials.cs files are still being automatically executed reguardless…
#115
Azaezel
closed
4 years ago
0
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