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Artoriuz
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glsl-chroma-from-luma-prediction
CfL as a GLSL shader
MIT License
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Can it be used with deband?
#16
rainlycoris
closed
3 weeks ago
1
Can be used on vo=libmpv?
#15
rainlycoris
closed
2 months ago
9
Help
#14
NeilTohno
closed
8 months ago
0
Weird color bleeding
#13
brian6932
closed
9 months ago
36
Don't get weights for distances the algorithm can't handle (>2.0)
#12
Jules-A
closed
11 months ago
24
Cleaner gather/texture code
#11
deus0ww
closed
10 months ago
2
Have you tried weighting the closer pixels higher?
#10
Jules-A
closed
11 months ago
4
fix d3d11 validation error
#9
kasper93
closed
1 year ago
1
artifacts after commit 93ac228
#8
KOSHACHIJ
closed
1 year ago
6
Strange Chroma Offset
#7
deus0ww
closed
1 year ago
5
Use gather for better performance
#6
deus0ww
closed
1 year ago
2
Loss of detail on reds on darker backgrounds
#5
Jules-A
closed
1 year ago
19
Discolouration on subtitles
#4
Jules-A
closed
1 year ago
7
Downscale step seems quite expensive at higher resolutions
#3
Jules-A
closed
1 year ago
37
Color fringing artifacts
#2
simonlui
closed
1 year ago
7
Try if this changes make 12tap version competitive with the mix version
#1
igv
closed
1 year ago
4