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Avokadoen
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zig_vulkan
Toying with vulkan and zig
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Investigate freeze when handling resize on X11
#71
Avokadoen
opened
2 years ago
0
BufferUpdateRate: .never
#70
Avokadoen
closed
2 years ago
1
Pipebuilder
#69
Avokadoen
closed
2 years ago
0
Replace sprite layers with batches
#68
Avokadoen
closed
2 years ago
1
Configure shader modules for a pipeline somehow
#67
Avokadoen
closed
2 years ago
1
Configure render2d images according to use
#66
Avokadoen
closed
2 years ago
1
Ability to turn of layering
#65
Avokadoen
closed
2 years ago
1
Physics module with cbullet
#64
Avokadoen
opened
2 years ago
0
Fix rescaling window
#63
Avokadoen
closed
2 years ago
0
Support self standing images
#62
Avokadoen
closed
2 years ago
3
voxel_rt module
#61
Avokadoen
closed
2 years ago
2
syntax check test for all functions
#60
Avokadoen
opened
2 years ago
0
Investigate using qoi as a image format
#59
Avokadoen
opened
2 years ago
0
Code panics only in release builds
#58
Avokadoen
closed
2 years ago
1
Automatic GPGPU culling for sprites
#57
Avokadoen
closed
2 years ago
1
Add support for skyline bottom left algorithm
#56
Avokadoen
closed
2 years ago
1
Example code
#55
Avokadoen
opened
2 years ago
0
Sound module
#54
Avokadoen
opened
2 years ago
0
Remove threading from the input module
#53
Avokadoen
closed
2 years ago
0
Crop function
#52
Avokadoen
closed
2 years ago
1
Remove render pass code
#51
Avokadoen
closed
2 years ago
0
Allow custom UBO
#50
Avokadoen
closed
2 years ago
1
find a way to enable const sprites
#49
Avokadoen
closed
2 years ago
1
GLFW Panic on x11 when using keyboard
#48
Avokadoen
closed
2 years ago
1
implement a sprite iterator
#47
Avokadoen
closed
2 years ago
1
Separate sprite index and id
#46
Avokadoen
closed
2 years ago
0
Allow createCamera even if API is not prepared to draw
#45
Avokadoen
closed
2 years ago
1
Return error instead of panic when order of function calls are wrong
#44
Avokadoen
closed
2 years ago
1
Allow configuring how often gpu data should be updated
#43
Avokadoen
closed
2 years ago
0
Rename pass.* -> 2dpass.*
#42
Avokadoen
closed
2 years ago
1
Enforce order of 2d api calls
#41
Avokadoen
closed
2 years ago
0
Support multithreading in sprite API
#40
Avokadoen
closed
2 years ago
1
create a packages for modules
#39
Avokadoen
opened
2 years ago
0
Move comptime use checks in the sprite library to runtime
#38
Avokadoen
closed
2 years ago
1
Allow user to set sprite layer
#37
Avokadoen
closed
2 years ago
2
Add argument to build for wayland
#36
Avokadoen
opened
2 years ago
0
getRectangle does not account for rotation
#35
Avokadoen
closed
2 years ago
1
Fix Camera zoom
#34
Avokadoen
closed
2 years ago
2
Separate sprite API implementation into different files
#33
Avokadoen
closed
2 years ago
1
Only send slices of data that has changed from previous frame
#32
Avokadoen
opened
2 years ago
1
Sprite api
#31
Avokadoen
closed
2 years ago
0
Mipmaps for sprites
#30
Avokadoen
closed
2 years ago
1
Build script sometimes generate spv files in root of folder
#29
Avokadoen
closed
2 years ago
1
Use tracy in code base
#28
Avokadoen
closed
2 years ago
0
Focus window loose keycallbacks
#27
Avokadoen
opened
2 years ago
0
Refactor: remove over use of ArrayList
#26
Avokadoen
closed
2 years ago
1
Look into indirect draw calls
#25
Avokadoen
opened
2 years ago
0
Migrate to upstream mach instead of fork
#24
Avokadoen
closed
2 years ago
1
Font/Text rendering using SDF
#23
Avokadoen
opened
2 years ago
0
Multisampling
#22
Avokadoen
opened
2 years ago
0
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