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Avokadoen
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zig_vulkan
Toying with vulkan and zig
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Implement brick streaming
#121
Avokadoen
opened
2 years ago
0
Dielectrics does not correctly render on amd driver and hardware (rx 6800xt + amdgpu)
#120
Avokadoen
closed
2 years ago
1
Only send data to gpu in pipeline draw
#119
Avokadoen
opened
2 years ago
0
avoid destroying buffers in use by command buffers in imgui pipeline
#118
Avokadoen
closed
2 years ago
1
Refactor vulkan
#117
Avokadoen
closed
2 years ago
0
Move command pools: render.Context -> VoxelRT.Pipeline
#116
Avokadoen
closed
2 years ago
0
revert changes in render2d that enable standalone images
#115
Avokadoen
closed
2 years ago
2
Ray tracing camera should be a push constant
#114
Avokadoen
closed
2 years ago
1
Integrate Imgui
#113
Avokadoen
closed
2 years ago
0
Investigate: Hash function for a brick + color data -> bucket hash map
#112
Avokadoen
opened
2 years ago
1
Asset module
#111
Avokadoen
opened
2 years ago
0
Refactor Render2D vk pipeline code
#110
Avokadoen
closed
2 years ago
1
Support for multiple shaders in a pipeline
#109
Avokadoen
opened
2 years ago
0
Race Condition related to device transfer of grid delta
#108
Avokadoen
opened
2 years ago
2
Panic if bounce count and sampling is high
#107
Avokadoen
closed
2 years ago
1
Material index data fragmentation causes performance issues
#106
Avokadoen
closed
2 years ago
1
Automatically push brick changes to GPU
#105
Avokadoen
closed
2 years ago
0
replace zalgebra with something else
#104
Avokadoen
opened
2 years ago
0
Rewrite DDA transitions between bricks and grid
#103
Avokadoen
opened
2 years ago
1
Better lock logic for bucket storage
#102
Avokadoen
closed
2 years ago
0
change grid entries to indices to brick
#101
Avokadoen
closed
2 years ago
0
hash function for bucket
#100
Avokadoen
opened
2 years ago
0
Brickmap
#99
Avokadoen
closed
2 years ago
0
Split BucketStorage so that each worker gets a unique storage instance
#98
Avokadoen
closed
2 years ago
0
Look into ReSTIR
#97
Avokadoen
opened
2 years ago
0
Higher order grid for accelerated ray traversal
#96
Avokadoen
opened
2 years ago
0
Multithread brick grid insert function
#95
Avokadoen
closed
2 years ago
1
Implement volumes
#94
Avokadoen
opened
2 years ago
0
Label vk commands
#93
Avokadoen
closed
2 years ago
0
RepeateGridHit for progressing in grid
#92
Avokadoen
opened
2 years ago
0
convert camera data to push constant
#91
Avokadoen
opened
2 years ago
0
implement LOD for bricks
#90
Avokadoen
opened
2 years ago
0
compress voxel colors
#89
Avokadoen
closed
2 years ago
1
fix color space compute -> render
#88
Avokadoen
closed
2 years ago
1
ray traversal is incorrect in the x axis
#87
Avokadoen
closed
2 years ago
1
Dielectrics breaks when at edge of octree
#86
Avokadoen
closed
2 years ago
1
Scripting API for modding and faster implementing of game logic
#85
Avokadoen
opened
2 years ago
0
Placing blocks and selecting block type
#84
Avokadoen
opened
2 years ago
0
Implement vsync
#83
Avokadoen
opened
2 years ago
0
implement light (shadow rays)
#82
Avokadoen
closed
2 years ago
1
fix dielectric refraction
#81
Avokadoen
closed
2 years ago
0
Vox loader
#80
Avokadoen
opened
2 years ago
0
Dynamic work group size using specialization constants
#79
Avokadoen
opened
2 years ago
0
Use zig-gamedev zmath for linear algebra
#78
Avokadoen
opened
2 years ago
0
Avoid casting rays where hud or other elements already are drawn
#77
Avokadoen
opened
2 years ago
0
Leaf node should be index in a normal NxNxN grid
#76
Avokadoen
closed
2 years ago
1
test compressing nodes
#75
Avokadoen
closed
2 years ago
1
Replcace zlm with zalgebra
#74
Avokadoen
closed
2 years ago
1
Automatically compile shaders in the asset folder
#73
Avokadoen
opened
2 years ago
0
Type safe buffer
#72
Avokadoen
closed
2 years ago
1
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