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Avokadoen
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zig_vulkan
Toying with vulkan and zig
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use 3d image for voxel data
#171
Avokadoen
opened
1 year ago
0
Couldn't run -- file not found
#170
jivvy
closed
1 year ago
4
add hidden fields to all Imgui gui id's to ensure no duplicates
#169
Avokadoen
opened
1 year ago
0
validation error when minimizing application
#168
Avokadoen
opened
1 year ago
0
implement shader hotswapping for easier debugging and prototyping
#167
Avokadoen
opened
1 year ago
1
use debug labels for command buffers
#166
Avokadoen
opened
1 year ago
0
gpu brick generation
#165
Avokadoen
opened
1 year ago
0
Remove staging ramp
#164
Avokadoen
opened
1 year ago
0
Port QueueFamilyIndices from ecez_vulkan
#163
Avokadoen
opened
1 year ago
0
port shaders to zig
#162
Avokadoen
opened
1 year ago
0
Fix compile errors
#161
Avokadoen
opened
1 year ago
0
Consider removing in-flight
#160
Avokadoen
closed
1 year ago
1
Importance sampling
#159
Avokadoen
opened
1 year ago
0
Fix compile issues, vk best practises & deps
#158
Avokadoen
closed
1 year ago
0
fix compiler errors on zig 0.10
#157
Avokadoen
closed
1 year ago
0
Software VRS - avoid sampling of distant pixels
#156
Avokadoen
opened
2 years ago
0
Add missing memory barriers for voxel buffers
#155
Avokadoen
opened
2 years ago
0
Look into ray binning for better coherence
#154
Avokadoen
opened
2 years ago
0
Allow changing internal resolution in GUI
#153
Avokadoen
opened
2 years ago
0
Dynamic BVH for empty areas
#152
Avokadoen
opened
2 years ago
0
Convert buffers material buffers from SSBO to UBO
#151
Avokadoen
opened
2 years ago
0
Support multiple queues for same type
#150
Avokadoen
opened
2 years ago
1
Optimize normal calculation
#149
Avokadoen
closed
2 years ago
1
Fix refraction
#148
Avokadoen
opened
2 years ago
0
Look into removing material indices
#147
Avokadoen
opened
2 years ago
0
Benchmark suite with final summary reporting
#146
Avokadoen
closed
2 years ago
0
Integrate sampling from given article
#145
Avokadoen
opened
2 years ago
0
Transfer
#144
Avokadoen
closed
2 years ago
0
Seem like traversal will result in nan in som cases
#143
Avokadoen
closed
2 years ago
0
Enable GL_EXT_shader_explicit_arithmetic_types and use its types
#142
Avokadoen
opened
2 years ago
0
multithread staging ramp
#141
Avokadoen
opened
2 years ago
1
benchmark removing brick index buffer and use bricks buffer instead
#140
Avokadoen
opened
2 years ago
0
Blue noise generator and sampling function
#139
Avokadoen
opened
2 years ago
1
Lookups are wrong on edges of bricks
#138
Avokadoen
opened
2 years ago
2
Improve color blending when light is enabled
#137
Avokadoen
closed
2 years ago
0
soft shadows idea
#136
Avokadoen
closed
2 years ago
0
Find a good color blending scheme for ray color
#135
Avokadoen
closed
2 years ago
2
Increase in flight frame count for async compute
#134
Avokadoen
closed
2 years ago
1
Annotate captures
#133
Avokadoen
opened
2 years ago
0
Idea: split material scatter and subsequent traversal into custom shaders
#132
Avokadoen
opened
2 years ago
1
Make the static storage buffers static on the GPU
#131
Avokadoen
closed
2 years ago
0
Sun: slerp between 3 quaternion
#130
Avokadoen
closed
2 years ago
0
Make shadow rays ignore dielectrics
#129
Avokadoen
closed
2 years ago
1
Enable best practice and race hazard features in validation layer
#128
Avokadoen
opened
2 years ago
0
Implement worker remove voxel job
#127
Avokadoen
opened
2 years ago
0
Add a sun push constant
#126
Avokadoen
closed
2 years ago
0
Find out why renderdoc does not work on RX 6800xt
#125
Avokadoen
closed
2 years ago
3
Add build flag for no imgui
#124
Avokadoen
opened
2 years ago
0
Reimplement resize of window
#123
Avokadoen
closed
2 years ago
1
Integrate fsr 1.0
#122
Avokadoen
opened
2 years ago
0
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