More documenatation and information is available on the Wiki
Add the NuGet package to all the projects you want to use it in.
Platform Support
Platform | Supported | Version | Player |
---|---|---|---|
.Net Standard | Yes | 2.0+ | MediaManager |
Xamarin.Forms | Yes | 3.2+ | MediaManager |
Xamarin.Android | Yes | API 16+ | ExoPlayer |
Xamarin.iOS | Yes | iOS 10+ | AVPlayer |
Xamarin.Mac | Yes | 3.0+ | AVPlayer |
Xamarin.tvOS | Yes | 10.0+ | AVPlayer |
Tizen | Yes | 4.0+ | MediaPlayer |
Windows 10 UWP | Yes | 10+ | MediaPlayer |
Windows WPF (.NET Framework) | Yes | 4.7.2+ | MediaPlayer |
Windows WPF (.NET Core) | Yes | 3.1+ | MediaPlayer |
Call MediaManager.Current from any .Net library or Xamarin project to gain access to APIs.
Make sure to call Init() in all the native platforms on startup of your app.
CrossMediaManager.Current.Init();
Optionally provide the Activity
on Android. This will also be used to bind the Android Service
and will be used as Intent
to launch from a notification.
public class MainActivity : AppCompatActivity
{
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
SetContentView(Resource.Layout.main_activity);
CrossMediaManager.Current.Init(this);
}
}
When tapping the notification, it will launch your activity with an intent. In most cases, you probably want to set LaunchMode
on your Activity
to SingleTop
.
That should bring your app back into focus when tapped. You can read more about it here
[Activity(LaunchMode = LaunchMode.SingleTop)]
public class MainActivity : AppCompatActivity
If you want to handle when the app is opened via a notification tap, you can override OnNewIntent
on your activity:
protected override void OnNewIntent(Intent intent)
{
base.OnNewIntent(intent);
// TODO: Handle app opened from notification tap.
}
The player can be disposed via CrossMediaManager.Current.Dispose()
. Make sure to call CrossMediaManager.Current.Init()
if you used dispose before playing another media file.
//Audio
await CrossMediaManager.Current.Play("https://ia800806.us.archive.org/15/items/Mp3Playlist_555/AaronNeville-CrazyLove.mp3");
//Video
await CrossMediaManager.Current.Play("http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4");
public IList<string> Mp3UrlList => new[]{
"https://ia800806.us.archive.org/15/items/Mp3Playlist_555/AaronNeville-CrazyLove.mp3",
"https://ia800605.us.archive.org/32/items/Mp3Playlist_555/CelineDion-IfICould.mp3",
"https://ia800605.us.archive.org/32/items/Mp3Playlist_555/Daughtry-Homeacoustic.mp3",
"https://storage.googleapis.com/uamp/The_Kyoto_Connection_-_Wake_Up/01_-_Intro_-_The_Way_Of_Waking_Up_feat_Alan_Watts.mp3",
"https://aphid.fireside.fm/d/1437767933/02d84890-e58d-43eb-ab4c-26bcc8524289/d9b38b7f-5ede-4ca7-a5d6-a18d5605aba1.mp3"
};
await CrossMediaManager.Current.Play(Mp3UrlList);
Task<IMediaItem> Play(IMediaItem mediaItem);
Task<IMediaItem> Play(string uri);
Task<IMediaItem> Play(IEnumerable<IMediaItem> items);
Task<IMediaItem> Play(IEnumerable<string> items);
Task<IMediaItem> Play(FileInfo file);
Task<IMediaItem> Play(DirectoryInfo directoryInfo);
Task<IMediaItem> PlayFromAssembly(string resourceName, Assembly assembly = null);
Task<IMediaItem> PlayFromResource(string resourceName);
File
can be done for example by using the File
and Directory
api's. You download a file from the internet and save it somewhere using these .NET api's.Assembly
you need to add a media file to a assembly and set the build action to Embedded resource
.Resource
you should add your media file for example to the Assets
or raw
folder on Android, and the Resources
folder on iOS.For example:
await CrossMediaManager.Current.PlayFromAssembly("somefile.mp3", typeof(BaseViewModel).Assembly);
await CrossMediaManager.Current.PlayFromResource("assets:///somefile.mp3");
await CrossMediaManager.Android.PlayFromResource(Resource.Raw.somefile.ToString());
await CrossMediaManager.Current.Play();
await CrossMediaManager.Current.Pause();
await CrossMediaManager.Current.PlayPause();
await CrossMediaManager.Current.Stop();
await CrossMediaManager.Current.StepForward();
await CrossMediaManager.Current.StepBackward();
await CrossMediaManager.Current.SeekToStart();
await CrossMediaManager.Current.SeekTo(TimeSpan position);
await CrossMediaManager.Current.PlayPrevious();
await CrossMediaManager.Current.PlayNext();
await CrossMediaManager.Current.PlayPreviousOrSeekToStart();
await CrossMediaManager.Current.PlayQueueItem(IMediaItem mediaItem);
await CrossMediaManager.Current.PlayQueueItem(int index);
Extensions:
void ToggleRepeat();
void ToggleShuffle();
IDictionary<string, string> RequestHeaders { get; set; }
TimeSpan StepSizeForward { get; set; }
TimeSpan StepSizeBackward { get; set; }
MediaPlayerState State { get; }
TimeSpan Position { get; }
TimeSpan Duration { get; }
TimeSpan Buffered { get; }
float Speed { get; set; }
RepeatMode RepeatMode { get; set; }
ShuffleMode ShuffleMode { get; set; }
bool ClearQueueOnPlay { get; set; }
bool AutoPlay { get; set; }
bool KeepScreenOn { get; set; }
Extensions:
bool IsPlaying();
bool IsBuffering();
bool IsPrepared();
bool IsStopped();
Properties available on CrossMediaManager.Current.MediaPlayer.*
IVideoView VideoView { get; set; }
bool AutoAttachVideoView { get; set; }
VideoAspectMode VideoAspect { get; set; }
bool ShowPlaybackControls { get; set; }
int VideoHeight { get; }
int VideoWidth { get; }
event StateChangedEventHandler StateChanged;
event BufferedChangedEventHandler BufferedChanged;
event PositionChangedEventHandler PositionChanged;
event MediaItemFinishedEventHandler MediaItemFinished;
event MediaItemChangedEventHandler MediaItemChanged;
event MediaItemFailedEventHandler MediaItemFailed;
Depending on the platform and the media item metadata will be extracted from ID3 data in the file.
CrossMediaManager.Current.Queue.Current.Title;
CrossMediaManager.Current.Queue.Current.AlbumArt;
CrossMediaManager.Current.Queue.Current.*
Since the metadata might not be available immediately you can subscribe for updates like this:
var mediaItem = await CrossMediaManager.Current.Play("https://ia800806.us.archive.org/15/items/Mp3Playlist_555/AaronNeville-CrazyLove.mp3");
mediaItem.MetadataUpdated += (sender, args) => {
var title = args.MediaItem.Title;
};
Alternatively you could also use the PropertyChanged
event to see updates to the metadata.
You can also get a single frame from a video:
string url = "https://something.com/something.mov";
var mediaItem = await CrossMediaManager.Current.Extractor.CreateMediaItem(url);
var image = await CrossMediaManager.Current.Extractor.GetVideoFrame(mediaItem, TimeSpan.FromSeconds(1));
ImageSource imageSource = image.ToImageSource();
FormsImage.Source = imageSource;
The video view will automatically be attached to the player. If you have multiple video views and you want to hook it up yourself do:
CrossMediaManager.Current.MediaPlayer.AutoAttachVideoView = false;
After that you can manually add the video view like this:
For android we need a VideoView
in the axml layout.
<mediamanager.platforms.android.video.VideoView
android:id="@+id/your_videoview"
android:layout_width="match_parent"
android:layout_height="300dp" />
Then find the view in code:
playerView = view.FindViewById<VideoView>(Resource.Id.your_videoview);
For iOS, MacOS or tvOS we need to add a VideoView
either in code, or in a Xib or Storyboard.
var playerView = new VideoView();
View.AddSubview(playerView);
Then for all platforms we have to add the player view to the MediaPlayer
CrossMediaManager.Current.MediaPlayer.VideoView = playerView;
MediaManager will try to make a guess which media type or format is used. Sometimes this will not be picked up or be wrong, but you can enforce it by setting it yourself like this:
var item = await CrossMediaManager.Current.Extractor.CreateMediaItem("https://devstreaming-cdn.apple.com/videos/streaming/examples/bipbop_16x9/bipbop_16x9_variant.m3u8");
item.MediaType = MediaType.Hls;
await CrossMediaManager.Current.Play(item);
By enforcing it there is still no guarantee that the native system actually is able to play the item.
Feature | Android | iOS, Mac, tvOS | UWP | Tizen | WPF |
---|---|---|---|---|---|
Audio | ✓ | ✓ | ✓ | ✓ | ✓ |
Video | ✓ | ✓ | ✓ | ✓ | ✓ |
Queue | ✓ | ✓ | ✓ | ✓ | ✓ |
Notifications | ✓ | ✓ | ✓ | ✓ | ✓ |
Volume | ✓ | ✓ | ✓ | ✓ | ✓ |
Media Extraction | ✓ | ✓ | ✓ | ✓ | ✓ |
HLS | ✓ | ✓ | |||
DASH | ✓ | ||||
SmoothStreaming | ✓ | ||||
ChromeCast | ✓ | ||||
Airplay | ✓ | ||||
Xamarin.Forms | ✓ | ✓ | ✓ | ✓ |
You can also directly access the native platform implementation if you need it!
//Android
CrossMediaManager.Android.*
//iOS, MacOS or tvOS
CrossMediaManager.Apple.*
//UWP
CrossMediaManager.Windows.*
//Tizen
CrossMediaManager.Tizen.*
//WPF
CrossMediaManager.Wpf.*
Adding a VideoView
to a Page in Forms is easy as this:
<mm:VideoView VerticalOptions="FillAndExpand" Source="http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4" />
Your Xamarin.Forms page could look like this:
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage
xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:mm="clr-namespace:MediaManager.Forms;assembly=MediaManager.Forms"
x:Class="YourClassName" >
<ContentPage.Content>
<StackLayout>
<mm:VideoView VerticalOptions="FillAndExpand" Source="http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4" ShowControls="False" />
</StackLayout>
</ContentPage.Content>
</ContentPage>
You can even use the normal Play(object)
method and not set source. When you navigate to the view that contains the VideoView
, the player will automatically attach to the view.
If you want a Page that contains a player you can open the VideoPage
.
Navigation.PushAsync(new MediaManager.Forms.VideoPage());
Add the Reactive NuGet package to all the projects you want to use it in.
Usage:
CrossMediaManager.Current.Reactive().*
If you want to use FFmpegMediaMetadataRetriever on Android to extract the metadata you can set to use this extension like this:
CrossMediaManager.Android.Extractor = new FFmpegMediaExtractor();
Android:
//Add code to the OnCreate(Bundle savedInstanceState) of your MainActivity
if(await CrossMediaManager.Android.PlayFromIntent(Intent))
{
//If true maybe do an action like opening a Player Page.
}
Android:
AccessWifiState
, AccessNetworkState
, Internet
, ForegroundService
and WakeLock
. You do not need to add them to your AndroidManifest.<AndroidDexTool>d8</AndroidDexTool>
<AndroidLinkTool>r8</AndroidLinkTool>
<AndroidUseAapt2>true</AndroidUseAapt2>
iOS:
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
<string>fetch</string>
</array>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoadsInMedia</key>
<true/>
</dict>
If you want to disable more you could add: NSAllowsLocalNetworking
or even NSAllowsArbitraryLoads
to disable all checks.
UWP:
Tizen:
http://tizen.org/privilege/internet
, http://tizen.org/privilege/mediastorage
, and http://tizen.org/privilege/externalstorage
privilegesmsbuild MediaManager.sln /t:rebuild
to make a release build run: msbuild MediaManager.sln /t:rebuild /p:Configuration=Release
. To restore your nuget packages run: msbuild MediaManager.sln /t:restore
.