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BentouDev
/
YAGE
Simple game engine, written in C++
MIT License
8
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2
forks
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Replace nlohmann json with rapid json
#47
BentouDev
opened
5 years ago
0
Clean up project configuration
#46
BentouDev
closed
5 years ago
0
Project manager
#45
BentouDev
closed
5 years ago
1
New project structure
#44
BentouDev
closed
5 years ago
0
Project management
#43
BentouDev
closed
5 years ago
0
Replace GoogleTest with Catch2
#42
BentouDev
closed
6 years ago
0
Fix links to old profile name
#41
BentouDev
closed
6 years ago
0
Decouple Game dll from Game exe
#40
BentouDev
opened
6 years ago
0
Introduce compile time reflection
#39
BentouDev
opened
6 years ago
0
Create BgFx based renderer
#38
BentouDev
opened
6 years ago
0
Investigate replacing CMake with Premake
#37
BentouDev
closed
6 years ago
1
Docker container build environment and better dependency management
#36
BentouDev
closed
6 years ago
4
Docker build
#35
BentouDev
closed
6 years ago
1
Model loading
#34
BentouDev
opened
7 years ago
0
2D module
#33
BentouDev
closed
7 years ago
1
Memory overwrite in String::Tokenize
#32
BentouDev
closed
7 years ago
0
Speedup compile time in CI
#31
BentouDev
closed
6 years ago
1
Input manager
#30
BentouDev
closed
7 years ago
1
Const correctness for mesh
#29
BentouDev
closed
7 years ago
0
Growing master memory block
#28
BentouDev
opened
7 years ago
0
OpenGL functions are not bound in emscripten
#27
BentouDev
opened
7 years ago
0
Calculate relative path to Data in Cmake
#26
BentouDev
closed
5 years ago
0
Textures
#25
BentouDev
closed
7 years ago
0
Entity component system
#24
BentouDev
closed
7 years ago
1
Runtime QML loading
#23
BentouDev
closed
5 years ago
1
Package files
#22
BentouDev
opened
7 years ago
2
Asset pipeline
#21
BentouDev
opened
7 years ago
1
Entity resource file
#20
BentouDev
opened
7 years ago
1
Scripting support
#19
BentouDev
opened
7 years ago
2
Text rendering
#18
BentouDev
closed
7 years ago
1
Fonts
#17
BentouDev
closed
7 years ago
1
2D Rendering
#16
BentouDev
closed
7 years ago
1
Dynamic GPU buffers
#15
BentouDev
opened
7 years ago
1
Memory Buffer per usage scenario
#14
BentouDev
opened
7 years ago
0
Expose compile settings to constants
#13
BentouDev
opened
7 years ago
0
Entity Component System
#12
BentouDev
closed
7 years ago
0
Camera system
#11
BentouDev
closed
7 years ago
0
Reduce usage of Utils::List in main loop
#10
BentouDev
opened
7 years ago
0
Camera system
#9
BentouDev
closed
7 years ago
0
Relation between Scene and Window
#8
BentouDev
closed
7 years ago
0
Editor
#7
BentouDev
closed
7 years ago
0
Better memory allocators
#6
BentouDev
closed
7 years ago
0
Memory Allocation
#5
BentouDev
closed
7 years ago
1
Resource base
#4
BentouDev
closed
8 years ago
1
decoupled engine from raw api
#3
BentouDev
closed
8 years ago
1
basic Config class
#2
BentouDev
closed
8 years ago
0
Vulkan base
#1
BentouDev
closed
8 years ago
1