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BlizzCrafter
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MonoGame.Forms
MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.
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Cross platform compatible?
#48
leandrocurioso
closed
1 month ago
1
possible memory leak while resizing ?
#47
ZartoxGD
closed
4 weeks ago
2
Freeze while clicking/moving the title bar
#46
Elem8100
closed
4 weeks ago
1
BlazorWebView transparent background impossible to set
#45
BlizzCrafter
closed
4 weeks ago
1
[Net6] Nuget Package not usable in Net6 projects
#44
BlizzCrafter
closed
1 year ago
6
anti-aliasing problem
#43
Elem8100
closed
1 year ago
2
Lost input
#42
Elem8100
closed
1 year ago
5
latest monogame
#41
ghost
closed
1 year ago
1
Question
#40
EzeKees
closed
2 years ago
1
monogame version
#39
ghost
closed
2 years ago
2
supported .net frameworks
#38
ghost
closed
1 year ago
5
Changing from .NET Framework 4.5.1 to .NET 5.0.
#37
FenzDev
closed
1 year ago
1
Monogame.Forms not rendering blue screen after building solution
#36
RamiMorrar
closed
2 years ago
7
Add properties to GameControl to control when the game loop should up…
#35
aszpreece
closed
2 years ago
2
Error while building project that uses MonoGame.Forms, on Linux
#34
randrade23
closed
2 years ago
3
Requesting to update .Net5 Form Support
#33
maniX101
closed
2 years ago
4
How do I create a spritefont?
#32
jasons-codes
closed
4 years ago
2
Getting a null reference exception (Editor.get returned null) when trying to invoke "Editor.spriteBatch.Draw(...)"
#31
jtcuth48
closed
4 years ago
3
Can It be used in .Net Core
#30
OAguinagalde
closed
4 years ago
1
Referencing GraphicsDevice causes a NullReferenceException
#29
CatoNator
closed
4 years ago
2
Not suitable for 3D renders
#28
Soraiko
closed
4 years ago
1
Mouse status getting
#27
Rombersoft
closed
4 years ago
2
Where I can look full simple project with using Monogame.Forms.GL?
#26
Rombersoft
closed
4 years ago
5
can monogame forms support the soundeffect?
#25
hejoy91
closed
4 years ago
3
NullRef Exception in Draw() of MonoGameControl caused by form's WindowState.Maximized
#24
energyuser
closed
4 years ago
9
Fixed Time Step
#23
venedele
closed
4 years ago
1
Template support for Visual Studio 2019
#22
CoolBots
closed
2 years ago
2
FileNotFoundException for SharpDX.XAudio2 caused by migrating packages.config to PackageReference
#21
energyuser
closed
4 years ago
2
[DX] Texture appears scaled in MonoGameControl, but not in MonoGame project
#20
energyuser
closed
5 years ago
5
Controls in two different forms | OpenGL
#19
Kanewersa
closed
4 years ago
1
Mac / LinuX support (Mono WinForms)? Alternatives?
#18
therhinodude
closed
5 years ago
1
TextureBox?
#17
Shadowblitz16
closed
4 years ago
11
Eto.Forms
#16
Shadowblitz16
closed
4 years ago
1
Videos
#15
lofcz
closed
5 years ago
4
[bug] SharpDX 4.2
#14
lofcz
closed
4 years ago
0
[question] Simple shapes
#13
lofcz
closed
5 years ago
1
60 fps
#12
lofcz
closed
5 years ago
8
Forms.GL doesn't exit debugging on close
#11
VahnRPG
closed
6 years ago
5
MonoGame Control on a Panel resets his scrollbars on MouseOver
#10
BlizzCrafter
closed
5 years ago
0
is there a equivalent of Load, Unload, and Update for monogame forms?
#9
Shadowblitz16
closed
5 years ago
3
DrawWindow's Draw() method causing screen update problems
#8
ssDko
closed
6 years ago
2
Events >.>
#7
SpiceyWolf
closed
6 years ago
4
I encountered an application interruption while running
#6
esengine
closed
6 years ago
0
Does this work on VS 2017 and MonoGame 3.6?
#5
Shadowblitz16
closed
5 years ago
11
Problems with WindowsFormHost on WPF
#4
Thraka
closed
6 years ago
1
Delay while moving mouse around the form
#3
Thraka
closed
6 years ago
1
Resizable control?
#2
Thraka
closed
6 years ago
7
What exactly is the license (and limitations of use) for this?
#1
ghost
closed
6 years ago
1