Here's that weird Hot Dogs, Horseshoes, and Hand Grenades mod I've been working on since late 2017 or so, recently ported to BepInEx. Some older parts of LSIIC have moved to the CursedDlls project.
This repo also includes a WurstMod testing map for LSIIC.
LSIIC can be installed through any Thunderstore compatible mod manager or can be installed manually with the ZIP provided in each release.
Assembly-CSharp.LSIIC.mm
-- big patches and custom objectsAdds all the additional items to the base game. For example, this is what makes ModPanelV2 work. This also includes a patch to Bangers to allow them to be spawnlocked.
LSIIC.Core
-- the heart of LSIICThis plugin contains most of the core functionality of LSIIC, including a function for held object information and a few other fun patches. Refer to the config file (BepInEx/config/net.block57.lsiic.core.cfg
) to see all the keybinds
Some new functionality includes (among other changes):
LSIIC.SmartPalming
-- former pluginConceptualized by Jack Foxtrot, smart palming was added in Update 100 Alpha 6.
The LSIIC plugins can be compiled with any C# compilier, but it has been written using Visual Studio 2019.
The Unity side of LSIIC is found in the H3VRMods folder. To avoid uploading other's work, the only parts of the project included there are the project settings and Assets/LSIIC
folder. The project requires this specific fork of Alloy (the PBR rendering pipeline used in H3VR), and WurstMod for the testing area map. Unity's AssetBundles Browser addon is also used to export the lsiic
assetbundle in H3VR/VirtualObjects
, when LSIIC.VirtualObjectsInjector is installed. The project uses uTinyRipper for the .meta files from H3VR. To extract these, drag/select the h3vr_Data folder in your H3VR install folder and export the scripts from the output.