issues
search
BrettRyland
/
BDArmory
Gun turrets and other weapon systems for KSP
34
stars
23
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
BDArmory modular missile guidance breaks and targeting system window breaks in-game zoom
#677
IliyaCherkesov
opened
2 days ago
0
(Mainly) Sonar tweaks and fixes
#676
SuicidalInsanity
opened
4 days ago
0
Inertial Fix, Radar Notching and Custom Warheads
#675
BillNyeTheIE
opened
1 week ago
1
Turret help
#674
117StinkBug
opened
1 week ago
6
Fuel Leak Velocity & Thrust Tweaks
#673
josuenos
closed
3 weeks ago
0
Auto-disable gimbal for RCS/reverse engines on OAI
#672
josuenos
closed
3 weeks ago
0
Ammo tweaks
#671
SuicidalInsanity
closed
3 weeks ago
0
Fractional ammo fix
#670
josuenos
closed
3 weeks ago
0
Allow toggling engine RCS for both rotation and translation
#669
josuenos
closed
1 month ago
0
Nuke currentVel
#668
SuicidalInsanity
closed
4 weeks ago
0
Missiles refuse to attach to attachment node on VLS cells, the quad and singular
#667
Squashyfungus
closed
1 month ago
0
Significant aiming improvement for OAI fixed weapons
#666
josuenos
closed
1 month ago
0
R10 improvements
#665
josuenos
closed
1 month ago
0
R10 Updates
#664
josuenos
closed
1 month ago
0
KKV Model, teammate missile evasion
#663
josuenos
closed
1 month ago
0
EC Not showing fix
#662
josuenos
closed
1 month ago
0
Fix asteroid attraction for S6R10
#661
josuenos
closed
1 month ago
0
Update README.md
#660
Spartwo
closed
1 month ago
0
Changelogs, last differences between Master and the sub-PRs
#659
SuicidalInsanity
closed
1 month ago
0
Misc Sub-PR
#658
SuicidalInsanity
closed
1 month ago
0
Reloadable missiles Sub-PR
#657
SuicidalInsanity
closed
1 month ago
0
Sensors stuff Sub-PR
#656
SuicidalInsanity
closed
1 month ago
0
Waypoint stuff Sub-PR
#655
SuicidalInsanity
closed
1 month ago
0
Various FJRT fixes Sub-PR
#654
SuicidalInsanity
closed
1 month ago
2
Various fixes/improvements/tweaks Master
#653
SuicidalInsanity
closed
1 month ago
0
KKV, OffsetWeapon fix, more orbital stuff
#652
josuenos
closed
1 month ago
0
S6R9
#651
SuicidalInsanity
closed
1 month ago
3
More orbital improvements/HEKV rebalance
#650
josuenos
closed
2 months ago
0
Update MissileLauncher.cs
#649
SuicidalInsanity
closed
2 months ago
0
Kinetic missile refactor
#648
BrettRyland
closed
1 month ago
1
Deviation Changes
#647
Spartwo
closed
2 months ago
0
Kinetic warheads & missile improvements
#646
josuenos
closed
2 months ago
0
Kinetic warheads & missile improvements
#645
josuenos
closed
2 months ago
0
S6R8 G-Force stuff
#644
SuicidalInsanity
closed
2 months ago
1
Unable to load aircrafts
#643
mocholo
closed
3 months ago
2
Shell Eject Velocity Control
#642
Spartwo
closed
2 months ago
2
Radar + Missile + Guidance Fixes
#641
BillNyeTheIE
closed
3 months ago
0
Chinese localization update
#640
Marv1n-M
closed
3 months ago
1
Evolution engine bugfix for variants being mutated incorrectly
#639
themonthlydaily
closed
3 months ago
0
Evolution engine mutating craft incorrectly
#638
themonthlydaily
opened
3 months ago
3
Orbital AI Improvements & Missile Fixes
#637
josuenos
closed
3 months ago
2
Light FX
#636
SuicidalInsanity
closed
3 months ago
3
MissileFire tweaks
#635
SuicidalInsanity
closed
3 months ago
0
Rwp s6r7
#634
SuicidalInsanity
closed
3 months ago
0
Bugfixes for windows post build instructions
#633
themonthlydaily
closed
3 months ago
0
Radome Hidden Tweaks
#632
Spartwo
closed
4 months ago
0
Visual model for ARH missiles,Home On Jam(HOJ) for ARH missiles and SARH missiles
#631
F8fate
opened
4 months ago
4
Fixes for Inertial Guidance and Kappa Guidance
#630
BillNyeTheIE
closed
3 months ago
0
make sure unguidedWeapon resets properly
#629
SuicidalInsanity
closed
4 months ago
0
Active radar homing missiles should turn on their radar when losing lock before pitbull
#628
ko-82
opened
4 months ago
9
Next