This is Go a port of Box2D (https://github.com/erincatto/Box2D), a 2D physics engine for games written in C++ by Erin Catto.
The port is complete and based on the latest Box2D commit as of 2017-09-20 (https://github.com/erincatto/Box2D/commit/f655c603ba9d83f07fc566d38d2654ba35739102)
The ByteArena team did. Erin Catto, the author of the original software, was not involved in the port.
https://s3.eu-central-1.amazonaws.com/bytearena-public/ba-prod-twitter.mp4
We kept the source code as close to the C++ as we possibly could. So the documentation you'll find on Box2D is relevant.
https://box2d.org/documentation/
The API had to change a tiny bit due to the fact that :
Make$NAME_OF_TYPE
functionsNo opengl testbed for the moment.
Our tests verify the output of position and rotation of bodies over time against those generared by the C++ reference.
Right now, there's a test (passing) checking all the supported body shape collisions in cmd/test-character-collision
.
Have a look at cpp_compliance_test.go
.
The original Box2D is developed by Erin Catto, and has the zlib license. Thank you Erin for this incredible piece of software.
Box2D.go is developed by ByteArena (https://github.com/bytearena), and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D.go in your product.