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CamposDJoel
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DungeonDiceMonsters
My own version of Dungeon Dice Monsters
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Card Info Panel Update to show "Action Range"s
#102
CamposDJoel
closed
4 months ago
0
BoardPvP: Update the card info display to show the attack/move ranges
#101
CamposDJoel
closed
4 months ago
0
"Move Range" implemented
#100
CamposDJoel
closed
4 months ago
0
Attack Range Implemented and UI for attack targeting updated
#99
CamposDJoel
closed
4 months ago
0
"Overlay Icon" Picture Box added to the Tile Object
#98
CamposDJoel
closed
4 months ago
0
Modify the Tile Object to have the "Overlay Icon" picture box.
#97
CamposDJoel
closed
4 months ago
0
Image Serve functions rework
#96
CamposDJoel
closed
4 months ago
0
Restore the Image Server Class to its original design to use each individual methods
#95
CamposDJoel
closed
4 months ago
0
Tile "Inside" picture changed from Picture Box to Panel
#94
CamposDJoel
closed
4 months ago
0
Implement One-Turn ignition effect and targeting
#93
CamposDJoel
closed
4 months ago
0
Implement "Move Range"
#92
CamposDJoel
closed
4 months ago
0
Implement "Attack Range" and redesign Attack Targeting UI with Icon
#91
CamposDJoel
closed
4 months ago
0
Convert the Tile object to use a Panel for the Card Images instead of a picture box
#90
CamposDJoel
closed
4 months ago
0
Attribute Advantage Panel fix
#89
CamposDJoel
closed
4 months ago
0
ScenarioFile implemented
#88
CamposDJoel
closed
4 months ago
0
Create a "Scenario Setup" file read
#87
CamposDJoel
closed
4 months ago
0
Karbonala Warrior implementation
#86
CamposDJoel
closed
4 months ago
0
Implement "Karbonala Warrior"
#85
CamposDJoel
closed
4 months ago
0
QA Polymerization and Fusion Summoning
#84
CamposDJoel
opened
4 months ago
3
Polymerization activation + (Basic) Fusion Summoning sequence implemened
#83
CamposDJoel
closed
4 months ago
0
Implement "Polymerization" aka FUSIONS!
#82
CamposDJoel
closed
4 months ago
0
Re-implement M-Warrior #1 and M-Warrior #2 On Summon Effects and implement Ignition effects
#81
CamposDJoel
closed
4 months ago
0
Re-implement "M-Warrior #1" and "M-Warrior #2" to re-validate "On Summon" effect activations
#80
CamposDJoel
closed
4 months ago
0
QA Attribute advantage during the battle phase.
#79
CamposDJoel
closed
4 months ago
2
Implement a basic Continuous Spell
#78
CamposDJoel
closed
3 months ago
1
Clean up the Attacking a Spell/Trap battle calculation
#77
CamposDJoel
closed
4 months ago
0
Ignition Effect activation and Field Spells implemented
#76
CamposDJoel
closed
4 months ago
0
Test "Set" Spell cards.
#75
CamposDJoel
closed
4 months ago
0
"Field Type" implementation into the Tile Object
#74
CamposDJoel
closed
4 months ago
0
Implement "Field Type" into the Tile Object
#73
CamposDJoel
closed
4 months ago
0
Implement "Achievements"
#72
CamposDJoel
opened
4 months ago
0
Increase the max capacity for deck to 50 and Create a Deck Selector Manager menu.
#71
CamposDJoel
closed
3 months ago
0
Deck Builder menu: Implement "Sorting" for Storage card
#70
CamposDJoel
closed
3 months ago
1
Implement pvp match result points calculation
#69
CamposDJoel
opened
4 months ago
2
Implement the first EQUIP Spell
#68
CamposDJoel
opened
4 months ago
0
Implement ignition effect action sequence and activating Field Spells
#67
CamposDJoel
closed
4 months ago
0
Make a proper Match Over Panel UI
#66
CamposDJoel
closed
2 months ago
0
Application Icon added to the project and solution rebuild
#65
CamposDJoel
closed
4 months ago
0
Add an application icon to the game
#64
CamposDJoel
closed
4 months ago
0
Available moves and move cost now displays for Symbols
#63
CamposDJoel
closed
4 months ago
0
BoardPvP: Update Card Info display to show the available moves for Symbols.
#62
CamposDJoel
closed
4 months ago
0
BoardPvP: Card Info Display updated
#61
CamposDJoel
closed
4 months ago
0
Battle Menu will no longer show the advantage menus during a battle against a non-monster
#60
CamposDJoel
closed
4 months ago
0
Remove Attribute advantage UI when attacking a Symbol
#59
CamposDJoel
closed
4 months ago
0
PvPBoard: Clean up Card Display UI
#58
CamposDJoel
closed
4 months ago
0
Fixed the bugs with moving cards between DECK <> STORAGE
#57
CamposDJoel
closed
4 months ago
0
Bug: Deck Builder: Clicking on a card to move to the storage always removes the last card on the deck
#56
CamposDJoel
closed
4 months ago
0
Game Over sequence disconnects from server automatically
#55
CamposDJoel
closed
4 months ago
0
PvPBoard: Implement the "Exit Game" button when a match is over
#54
CamposDJoel
closed
4 months ago
0
All Symbols effects have been implemented and ignited during the PvPBoard Constructor
#53
CamposDJoel
closed
4 months ago
0
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