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Tavian's Shotput can hit the wall behind him and detonate before leaving his hand
#210
Talsidor
opened
8 years ago
0
First Health Crystal disappears if you die before collecting it
#209
Talsidor
closed
8 years ago
1
Loading into a save can cause the wrong ambient lighting to be used
#208
Talsidor
opened
8 years ago
2
Mouse Sensitivity at maximum still too low
#207
Talsidor
closed
8 years ago
1
XB1: On-screen prompts display 360 buttons rather than XB1 buttons
#206
Talsidor
opened
8 years ago
0
Wii U: Sparkler NullRefs in opening scene
#205
Talsidor
opened
8 years ago
0
Wii U: IOException when loading saves
#204
Talsidor
closed
8 years ago
1
Wii U: GrassRuffle throws NullRefs
#203
Talsidor
opened
8 years ago
0
Wii U: TextMeshPro throws NullRefs
#202
Talsidor
opened
8 years ago
0
PS4: Target Reticle doesn't appear
#201
Talsidor
opened
8 years ago
0
PS4: LightShafts throw shader errors
#200
Talsidor
closed
8 years ago
2
PS4: In-line sprites appear over saturated
#199
Talsidor
opened
8 years ago
1
PS4: Continuous sceHttpGetStatusCode errors
#198
Talsidor
closed
8 years ago
2
PS4: Buttons and sticks don't work on main menu, navigation only available with the track pad cursor
#197
Talsidor
opened
8 years ago
2
Linux: "radeonsi/mesa" lighting issues
#196
Talsidor
opened
8 years ago
0
Polto getting stuck traversing in Chasm
#195
Agilethief
opened
8 years ago
0
Thrown off Climb mountain pass, player becomes uncontrollable
#194
Talsidor
closed
8 years ago
1
Tsarr Duelists get stuck in wall - makes Duelist Room unprogressable
#193
Talsidor
closed
8 years ago
2
Teleporting after Factorum boss game freezes on white screen
#192
Talsidor
closed
8 years ago
1
Mouse camera slows down over time in some levels
#191
Talsidor
closed
8 years ago
1
Factorum Atrium void zones missing
#190
Talsidor
closed
8 years ago
1
Player knockback sometimes goes twice the distance
#189
Talsidor
closed
8 years ago
4
Player can get stuck under a pile of boxes in the Town Hub
#188
Talsidor
closed
8 years ago
1
Save Files and Lore Logs don't UI scale on 4K displays
#187
Talsidor
closed
8 years ago
1
Alt-tabbing the game and returning, the mouse is not properly recaptured until the game is paused
#186
Talsidor
opened
8 years ago
0
Merchant window hammer disappears if you quit the game without picking it up, players then consider themselves stuck
#185
Talsidor
closed
8 years ago
1
Villa Crawlspace bug
#184
Agilethief
closed
8 years ago
4
Inconsistent targeting
#183
Talsidor
closed
8 years ago
2
Intel IGP: Crash after first Nyona dream
#182
Talsidor
closed
8 years ago
3
Jump height is sometimes variable
#181
Talsidor
closed
8 years ago
5
Boss attack wave can insta-kill the player.
#180
Talsidor
closed
8 years ago
1
The Slide Bug
#179
Talsidor
closed
8 years ago
3
Light Shafts cause black/white jaggies on some platforms/specs
#178
K-Finlay
opened
8 years ago
7
Mac Full Screen mode keeps top bar and Dock icons, obscures bottom of screen
#177
Talsidor
closed
8 years ago
1
Sliding quickly after Intro Seq combat tutorial causes sequence break
#176
Talsidor
closed
8 years ago
1
Pyramid Boss Fight: Voiding out, respawning and stairs issues
#175
Talsidor
closed
8 years ago
2
Pyramid Boss Fight: Eye stalks spawning inside pillars
#174
Talsidor
closed
8 years ago
1
Tilted quotation marks in witches dialogue render as "X" characters.
#173
Talsidor
closed
8 years ago
1
Final Boss Fight: Show stoppers
#172
Talsidor
closed
8 years ago
1
Controllers on Linux: Some axes are flipped or moved around
#171
Talsidor
opened
8 years ago
2
Enable Steam Saves on Mac and Linux
#170
Talsidor
opened
8 years ago
0
First Polto fight enemies get knocked back through walls
#169
Talsidor
closed
8 years ago
3
Mushroom House - Doesn't open even after completing unlock sequence
#168
Talsidor
closed
8 years ago
1
Game launched in windowed on first run
#167
Dan-Harvey
closed
8 years ago
1
Health total increases after loading save file
#166
Duhlan
closed
8 years ago
3
Request: Add an invert horizontal camera axis
#165
Dan-Harvey
closed
8 years ago
1
64bit executable crashing Linux
#164
K-Finlay
closed
8 years ago
1
Enemies killed by other enemies count for the purpose of achievements
#163
jackknobel
closed
8 years ago
1
Holding rock during tentacle cut scene binds rock to players hand
#162
jackknobel
closed
8 years ago
1
Player de-syncs from levers while in animation
#161
Volanare
closed
8 years ago
2
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