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CheeseLord
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warts
WAcky Real Time Strategy
MIT License
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Empty UnitSet shouldn't serialize to the empty string
#37
kronmillerg
closed
7 years ago
0
When warning about an error in deserializeMessage, log.debug the full traceback
#36
kronmillerg
closed
7 years ago
0
Define intra-client messages somewhere client-specific
#35
kronmillerg
closed
7 years ago
0
Client graphics does too much
#34
CheeseLord
closed
7 years ago
3
Add admin/operator commands to server via stdin
#33
kronmillerg
opened
7 years ago
0
Pathfinding does a lot of redundant work
#32
kronmillerg
opened
7 years ago
1
Crashes in main server component don't disconnect clients
#31
kronmillerg
opened
7 years ago
2
Make models into actors
#30
CheeseLord
opened
7 years ago
1
invalidMessageArgument() should take a reason
#29
CheeseLord
closed
7 years ago
0
Issuing order_del to a unit that doesn't exist will delete that unit when it's created
#28
CheeseLord
closed
7 years ago
0
Make sure there are no orders for units that don't exist
#27
CheeseLord
closed
7 years ago
0
Panda prints warning when one of your obelisks is removed
#26
kronmillerg
closed
7 years ago
0
Rate-limit the clients
#25
kronmillerg
closed
7 years ago
0
Write a real test using the pytest-twisted framework
#24
kronmillerg
opened
7 years ago
3
Server crashes if you issue an order to a unit that's out-of-bounds to the north or east
#23
kronmillerg
closed
7 years ago
0
Server crashes if you issue an order to a nonexistent unit
#22
kronmillerg
closed
7 years ago
0
If you click before the graphics is up, the client hits an assertion failure
#21
kronmillerg
opened
7 years ago
0
Write better pathfinding tests
#20
kronmillerg
opened
7 years ago
1
Various crashes when handling invalid messages
#19
kronmillerg
closed
7 years ago
2
Don't move existing unit when order_new received
#18
kronmillerg
closed
7 years ago
0
Players shouldn't be able to issue orders to other players' units
#17
kronmillerg
closed
7 years ago
0
Players should be able to have multiple units
#16
kronmillerg
closed
7 years ago
5
Player IDs and unit IDs should be different
#15
kronmillerg
closed
7 years ago
0
GraphicsInterface should communicate with Graphics using messages
#14
kronmillerg
closed
7 years ago
0
Short orders take too long
#13
CheeseLord
opened
7 years ago
0
Represent addition and removal of units more sanely in the server
#12
kronmillerg
closed
7 years ago
0
Pathfinding should use A* instead of BFS
#11
kronmillerg
closed
7 years ago
0
Game state manager does too much
#10
CheeseLord
closed
7 years ago
1
Remove Panda3D example models
#9
kronmillerg
opened
7 years ago
0
Add component between client backend and client graphics
#8
kronmillerg
closed
7 years ago
1
Make the panda not jerk from side to side when it moves
#7
kronmillerg
opened
7 years ago
0
Add impassible ground
#6
kronmillerg
closed
7 years ago
0
Client animations are 1 tick behind
#5
kronmillerg
opened
8 years ago
0
Handling of multi-digit ids is (pretty badly) broken
#4
kronmillerg
closed
8 years ago
0
Magic numbers bad
#3
kronmillerg
opened
8 years ago
2
Colorize logging output
#2
kronmillerg
closed
8 years ago
1
Client prints "Connection was lost in a non-clean fashion" on window close
#1
kronmillerg
opened
8 years ago
3
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