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Chocolate-Manor
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Dial-B-for-Bee
Game jam!
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Control how hard you throw bugs.
#107
howchen217
opened
1 year ago
0
update file structure and add prefabs
#106
howchen217
closed
2 years ago
0
Research on how to combine two bug images into one (maybe using body, head..components)
#105
howchen217
opened
2 years ago
0
finish first scene
#104
howchen217
opened
2 years ago
0
Bug interaction
#103
howchen217
closed
2 years ago
0
When equipping bugs, show that B is holding them in his hand (so you can hold a spider to shoot webs, for example)
#102
howchen217
opened
2 years ago
0
firefly + knife peer to peer interaction
#101
howchen217
opened
2 years ago
0
Another abstraction layer to allow bug interactions. Like when bullet shots firefly or knife hit firefly it would explode and blind enemies.
#100
howchen217
opened
2 years ago
0
firefly light fades when it get picked up. very fast.
#99
howchen217
opened
2 years ago
0
bug of can pause already when the scene is just loading in. This creates complications (since time is paused)
#98
howchen217
opened
2 years ago
0
Settings menu
#97
suleyman222
closed
2 years ago
3
litable lantern, put a firefly in them.
#96
howchen217
opened
2 years ago
0
add a glowish outline to player, so he can still be seen in the dark
#95
howchen217
closed
2 years ago
0
equipment: just have pre-assigned number keys associate with different bugs. maybe can allow change in setting remap (but don't bother)
#94
howchen217
opened
2 years ago
0
UI Switch to picked-up bug when picking up new bugs (auto pick-up switch), can be disabled in menu setting
#93
howchen217
opened
2 years ago
0
Make UI update on change only
#92
howchen217
opened
2 years ago
0
Bug: character still throw bug when canvas is open
#91
howchen217
opened
2 years ago
0
Learn to avoid scene merge conflicts
#90
howchen217
closed
2 years ago
0
Virtual office
#89
howchen217
opened
2 years ago
0
Animation for pushing box
#88
howchen217
opened
2 years ago
0
Animation for throwing bugs
#87
howchen217
opened
2 years ago
0
enemy with set routines
#86
howchen217
opened
2 years ago
0
openable inventory system
#85
howchen217
opened
2 years ago
0
Rewrite inventory
#84
PavlosMak
closed
2 years ago
3
Settings, resolution, windowed, fullscreen...
#83
howchen217
closed
2 years ago
0
Setting menu with sound adjustments, turn off sound effects
#82
howchen217
closed
2 years ago
0
Add animation for B and walking sounds, as well as animation for bugs (firefly)
#81
howchen217
closed
2 years ago
0
Settings menu to turn off fish-eye
#80
howchen217
closed
2 years ago
0
change unity convention
#79
howchen217
closed
2 years ago
0
Make bug nest (where you can pick up bugs, transfer to inventory)
#78
howchen217
opened
2 years ago
0
Essentials Loader to load inventory, UI and everything.
#77
howchen217
opened
2 years ago
0
Bug wall collision
#76
Jorgeromeu
closed
2 years ago
1
Story mechanism
#75
howchen217
closed
2 years ago
3
Add film noir elements
#74
PavlosMak
closed
2 years ago
1
Look into world building
#73
howchen217
closed
2 years ago
0
Resolution fix (with that plugin)
#72
howchen217
opened
2 years ago
0
improve git-workflow
#71
Jorgeromeu
opened
2 years ago
2
Firefly should only able to be picked up once it stops moving.
#70
howchen217
opened
2 years ago
0
Make a level loader that loads everything
#69
howchen217
opened
2 years ago
0
Dialogue system, click and continue
#68
howchen217
closed
2 years ago
0
Plan for storytelling
#67
howchen217
closed
2 years ago
0
Improve Bug Switching
#66
PavlosMak
closed
2 years ago
0
Animations for bugs
#65
howchen217
closed
2 years ago
0
Setup Unity and Git(Hub) integration
#64
PavlosMak
opened
2 years ago
0
Walk Animation for B, and walking sound effects
#63
howchen217
closed
2 years ago
0
Story outline
#62
howchen217
closed
2 years ago
0
Marketing: kickstarter
#61
howchen217
closed
2 years ago
0
Redesign all UI, doesn't need pixelation
#60
howchen217
closed
2 years ago
0
Pick-up able pages prefab (scattered around the world).
#59
howchen217
opened
2 years ago
1
Android and IOS as target platform for now.
#58
howchen217
opened
2 years ago
0
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